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We present an approach to learn an object-centric forward model, and show that this allows us to plan for sequences of actions to achieve distant desired goals. We propose to model a scene as a collection of objects, each with an explicit…

Computer Vision and Pattern Recognition · Computer Science 2019-10-09 Yufei Ye , Dhiraj Gandhi , Abhinav Gupta , Shubham Tulsiani

Accurate segmentation and tracking of relevant elements of the surgical scene is crucial to enable context-aware intraoperative assistance and decision making. Current solutions remain tethered to domain-specific, supervised models that…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Jecia Z. Y. Mao , Francis X Creighton , Russell H Taylor , Manish Sahu

Robots operating in multi-player settings must simultaneously model the environment and the behavior of human or robotic agents who share that environment. This modeling is often approached using Simultaneous Localization and Mapping…

Robotics · Computer Science 2022-08-09 Chih-Yuan Chiu , David Fridovich-Keil

This paper investigates the problem of zero-shot action recognition, in the setting where no training videos with seen actions are available. For this challenging scenario, the current leading approach is to transfer knowledge from the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Carlo Bretti , Pascal Mettes

Precise Event Spotting (PES) in sports videos requires frame-level recognition of fine-grained actions from single-camera footage. Existing PES models typically incorporate lightweight temporal modules such as the Gate Shift Module (GSM) or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Hao Xu , Xinyu Wei , Sam Wells , Sunil Aryal

We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuguang Yue , Chris Green , Samuel Hunt , Irakli Salia , Wenzhe Shi , Jonathan J Hunt

It will be increasingly common for robots to operate in cluttered human-centered environments such as homes, workplaces, and hospitals, where the robot is often tasked to maintain perception constraints, such as monitoring people or…

Robotics · Computer Science 2026-03-05 Qingxi Meng , Emiliano Flores , Thai Duong , Vaibhav Unhelkar , Lydia E. Kavraki

World models enable agents to plan by imagining future states, but existing approaches operate from a single viewpoint, typically egocentric, even when other perspectives would make planning easier; navigation, for instance, benefits from a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Rishabh Sharma , Gijs Hogervorst , Wayne E. Mackey , David J. Heeger , Stefano Martiniani

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

Multimedia · Computer Science 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction:…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Fangfu Liu , Kai He , Tianchang Shen , Tianshi Cao , Sanja Fidler , Yueqi Duan , Jun Gao , Igor Gilitschenski , Zian Wang , Xuanchi Ren

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural network, matches the performance of the medium difficulty…

Artificial Intelligence · Computer Science 2021-12-10 Tim Pearce , Jun Zhu

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Simulated images are essential in algorithm development and instrument testing for optical telescopes. During real observations, images obtained by optical telescopes are affected by spatially variable point spread functions (PSFs), a…

Instrumentation and Methods for Astrophysics · Physics 2025-02-17 Zeyu Bai , Peng Jia , Jiameng Lv , Xiang Zhang , Wennan Xiang , Lin Nie

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

Human-Computer Interaction · Computer Science 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Object swapping aims to replace a source object in a scene with a reference object while preserving object fidelity, scene fidelity, and object-scene harmony. Existing methods either require per-object finetuning and slow inference or rely…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Jiahui Zhan , Xianbing Sun , Xiangnan Zhu , Yikun Ji , Ruitong Liu , Liqing Zhang , Jianfu Zhang

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

While language models have become more capable of producing compelling language, we find there are still gaps in maintaining consistency, especially when describing events in a dynamically changing world. We study the setting of generating…

Computation and Language · Computer Science 2023-01-18 Alexander Gurung , Mojtaba Komeili , Arthur Szlam , Jason Weston , Jack Urbanek

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Haoyu Wu , Jiwen Yu , Yingtian Zou , Xihui Liu

Active perception in vision-based robotic manipulation aims to move the camera toward more informative observation viewpoints, thereby providing high-quality perceptual inputs for downstream tasks. Most existing active perception methods…

Robotics · Computer Science 2026-01-21 Deyun Qin , Zezhi Liu , Hanqian Luo , Xiao Liang , Yongchun Fang