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We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

This article describes how to solve Sudoku puzzles using Quadratic Unconstrained Binary Optimization (QUBO). To this end, a QUBO instance with 729 variables is constructed, encoding a Sudoku grid with all constraints in place, which is then…

Quantum Physics · Physics 2024-03-11 Sascha Mücke

Cooperative Parrondo's games on a regular two dimensional lattice are analyzed based on the computer simulations and on the discrete-time Markov chain model with exact transition probabilities. The paradox appears in the vicinity of the…

Statistical Mechanics · Physics 2009-11-11 Zoran Mihailovic , Milan Rajkovic

The centipede game is a two-player non-zero-sum game. Each turn, a player can choose whether they want to take or pass a growing reward. The classical, rational solution of this game shows defection in the first round, when in reality,…

Quantum Physics · Physics 2025-11-27 Kaytki Chakankar , Xinhui Tang , Yiguo Zhang

Our ignorance of the winnability percentage of the solitaire card game `Klondike' has been described as ``one of the embarrassments of applied mathematics''. Klondike, the game in the Windows Solitaire program, is just one of many…

Artificial Intelligence · Computer Science 2026-03-04 Charlie Blake , Ian P. Gent

One of the key challenges of artificial intelligence is to learn models that are effective in the context of planning. In this document we introduce the predictron architecture. The predictron consists of a fully abstract model, represented…

We introduce SudoQ, a quantum version of the classical game Sudoku. Allowing the entries of the grid to be (non-commutative) projections instead of integers, the solution set of SudoQ puzzles can be much larger than in the classical…

Quantum Physics · Physics 2020-05-25 Ion Nechita , Jordi Pillet

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

The space of finite games can be decomposed into three orthogonal subspaces [5], which are the subspaces of pure potential games, nonstrategic games and pure harmonic games. The orthogonal projections onto these subspaces are represented as…

Optimization and Control · Mathematics 2015-12-29 Kuize Zhang

We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…

Computational Complexity · Computer Science 2012-12-19 Marcello Mamino

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

Computational Complexity · Computer Science 2012-04-18 Yasuhiko Takenaga , Toby Walsh

We study the recursive structure of P-positions in the chocolate game $C_{m,m}$, an impartial game played on an $m \times m$ chocolate bar. We show that the set of P-positions exhibits self-similar patterns that can be described and…

Combinatorics · Mathematics 2026-02-25 Tomoro Okubo , Yuzuri Kashiwagi , Nobumitsu Niida

We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on…

Computer Science and Game Theory · Computer Science 2016-11-30 Sunil Simon , Dominik Wojtczak

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

This paper studies a multiplayer reach-avoid differential game in the presence of general polygonal obstacles that block the players' motions. The pursuers cooperate to protect a convex region from the evaders who try to reach the region.…

Systems and Control · Electrical Eng. & Systems 2024-05-24 Rui Yan , Shuai Mi , Xiaoming Duan , Jintao Chen , Xiangyang Ji

In the Colonel Blotto game, which was initially introduced by Borel in 1921, two colonels simultaneously distribute their troops across different battlefields. The winner of each battlefield is determined independently by a winner-take-all…

Computer Science and Game Theory · Computer Science 2016-12-28 Soheil Behnezhad , Sina Dehghani , Mahsa Derakhshan , MohammadTaghi HajiAghayi , Saeed Seddighin

While logic puzzles have engaged individuals through problem-solving and critical thinking, the creation of new puzzle rules has largely relied on ad-hoc processes. Pencil puzzles, such as Slitherlink and Sudoku, represent a prominent…

Artificial Intelligence · Computer Science 2025-01-09 Itsuki Maeda , Yasuhiro Inoue

Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents.…

Artificial Intelligence · Computer Science 2018-06-27 Zhengxing Chen , Chris Amato , Truong-Huy Nguyen , Seth Cooper , Yizhou Sun , Magy Seif El-Nasr

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…

Computational Complexity · Computer Science 2022-07-18 Erik D. Demaine , Robert A. Hearn , Dylan Hendrickson , Jayson Lynch

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani
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