Related papers: A Nash Equilibrium Framework For Training-Free Mul…
In this paper, we propose a numerical methodology for finding the closed-loop Nash equilibrium of stochastic delay differential games through deep learning. These games are prevalent in finance and economics where multi-agent interaction…
$S$ equilibrium synthesizes a century of game-theoretic modeling. $S$-beliefs determine choices as in the refinement literature and level-$k$, without anchoring on Nash equilibrium or imposing ad hoc belief formation. $S$-choices allow for…
Outcome-rewarded Large Language Models (LLMs) have demonstrated remarkable success in mathematical problem-solving. However, this success often masks a critical issue: models frequently achieve correct answers through fundamentally unsound…
Large language models (LLMs) have demonstrated impressive performance in various natural language processing tasks, yet their ability to perform multi-step logical reasoning remains an open challenge. Although Chain-of-Thought prompting has…
We develop a game-theoretic framework for predicting and steering the behavior of populations of large language models (LLMs) through Nash equilibrium (NE) analysis. To avoid the intractability of equilibrium computation in open-ended text…
Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches…
Algorithm design and analysis is a cornerstone of computer science, but it confronts a major challenge. Proving an algorithm's performance guarantee across all inputs has traditionally required extensive and often error-prone human effort.…
Reinforcement learning post-training has substantially improved the reasoning accuracy of vision-language models, yet the resulting policies remain poorly calibrated. Terminal correctness rewards provide no gradient that penalizes confident…
Test-time scaling via solution sampling and aggregation has become a key paradigm for improving the reasoning performance of Large Language Models (LLMs). While reward model selection is commonly employed in this approach, it often fails to…
This paper considers the problem of inverse reinforcement learning in zero-sum stochastic games when expert demonstrations are known to be not optimal. Compared to previous works that decouple agents in the game by assuming optimality in…
We introduce a set-valued solution concept, M equilibrium, to capture empirical regularities from over half a century of game-theory experiments. We show M equilibrium serves as a meta theory for various models that hitherto were considered…
LLM agents are known to deviate from Nash equilibria in strategic interactions, but nobody has looked inside the model to understand why, or asked whether the deviation can be reversed. We do both. Working with four open-source models…
Model-free learning for multi-agent stochastic games is an active area of research. Existing reinforcement learning algorithms, however, are often restricted to zero-sum games, and are applicable only in small state-action spaces or other…
In this paper, we investigate a new problem called narrative action evaluation (NAE). NAE aims to generate professional commentary that evaluates the execution of an action. Unlike traditional tasks such as score-based action quality…
In Multi-task learning (MTL), a joint model is trained to simultaneously make predictions for several tasks. Joint training reduces computation costs and improves data efficiency; however, since the gradients of these different tasks may…
Verifying multi-step reasoning in large language models is difficult due to imprecise error localization and high token costs. Existing methods either assess entire reasoning chains, suffering attention dilution, or rely on expensive…
This paper addresses the problem of learning a Nash equilibrium in $\gamma$-discounted multiplayer general-sum Markov Games (MG). A key component of this model is the possibility for the players to either collaborate or team apart to…
We introduce a novel class of Nash equilibrium seeking dynamics for non-cooperative games with a finite number of players, where the convergence to the Nash equilibrium is bounded by a KL function with a settling time that can be upper…
The design of Nash equilibrium seeking strategies for games in which the involved players are of second-order integrator-type dynamics is investigated in this paper. Noticing that velocity signals are usually noisy or not available for…
Reasoning is an essential capacity for large language models (LLMs) to address complex tasks, where the identification of process errors is vital for improving this ability. Recently, process-level reward models (PRMs) were proposed to…