Related papers: Domain-Independent Game Abstraction using Word Emb…
Recent methods for learning vector space representations of words have succeeded in capturing fine-grained semantic and syntactic regularities using vector arithmetic. However, these vector space representations (created through large-scale…
This paper discusses the problem of abstracting conditional probabilistic actions. We identify two distinct types of abstraction: intra-action abstraction and inter-action abstraction. We define what it means for the abstraction of an…
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…
Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…
Autonomous agents must often detect affordances: the set of behaviors enabled by a situation. Affordance detection is particularly helpful in domains with large action spaces, allowing the agent to prune its search space by avoiding futile…
As an ubiquitous method in natural language processing, word embeddings are extensively employed to map semantic properties of words into a dense vector representation. They capture semantic and syntactic relations among words but the…
Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…
Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing…
In this article we discuss how abstraction boundaries can help tame complexity in mathematical research, with the help of an interactive theorem prover. While many of the ideas we present here have been used implicitly by mathematicians for…
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…
We generalize principal component analysis for embedding words into a vector space. The generalization is made in two major levels. The first is to generalize the concept of the corpus as a counting process which is defined by three key…
We characterise the problem of abstraction in the context of deep reinforcement learning. Various well established approaches to analogical reasoning and associative memory might be brought to bear on this issue, but they present…
Abstraction is a well-known approach to simplify a complex problem by over-approximating it with a deliberate loss of information. It was not considered so far in Answer Set Programming (ASP), a convenient tool for problem solving. We…
In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…
Conventional closed-world information extraction (IE) approaches rely on human ontologies to define the scope for extraction. As a result, such approaches fall short when applied to new domains. This calls for systems that can automatically…
Manually labelling large collections of text data is a time-consuming, expensive, and laborious task, but one that is necessary to support machine learning based on text datasets. Active learning has been shown to be an effective way to…
Word vectors are at the core of many natural language processing tasks. Recently, there has been interest in post-processing word vectors to enrich their semantic information. In this paper, we introduce a novel word vector post-processing…
In recent years, significant advances have been made in the field of game research. However, there has been a noticeable dearth of scholarly research focused on the domain of dynamics, despite the widespread recognition among researchers of…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…