Related papers: Domain-Independent Game Abstraction using Word Emb…
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…
Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which…
Distributed language representation has become the most widely used technique for language representation in various natural language processing tasks. Most of the natural language processing models that are based on deep learning…
Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…
Vector representations obtained from word embedding are the source of many groundbreaking advances in natural language processing. They yield word representations that are capable of capturing semantics and analogies of words within a text…
Word embeddings have found their way into a wide range of natural language processing tasks including those in the biomedical domain. While these vector representations successfully capture semantic and syntactic word relations, hidden…
Abstraction is a desirable capability for deep learning models, which means to induce abstract concepts from concrete instances and flexibly apply them beyond the learning context. At the same time, there is a lack of clear understanding…
We address the problem of tuning word embeddings for specific use cases and domains. We propose a new method that automatically combines multiple domain-specific embeddings, selected from a wide range of pre-trained domain-specific…
Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…
The meaning of a word often varies depending on its usage in different domains. The standard word embedding models struggle to represent this variation, as they learn a single global representation for a word. We propose a method to learn…
ASP programs are a convenient tool for problem solving, whereas with large problem instances the size of the state space can be prohibitive. We consider abstraction as a means of over-approximation and introduce a method to automatically…
Imperfect-recall abstraction has emerged as the leading paradigm for practical large-scale equilibrium computation in incomplete-information games. However, imperfect-recall abstractions are poorly understood, and only weak…
Hand abstraction has been instrumental in developing powerful AI for Texas Hold'em poker, a widely studied testbed for imperfect information games (IIGs). Despite its success, the hand abstraction task lacks robust theoretical tools,…
The recent proliferation of publicly available graph-structured data has sparked an interest in machine learning algorithms for graph data. Since most traditional machine learning algorithms assume data to be tabular, embedding algorithms…
We introduce word vectors for the construction domain. Our vectors were obtained by running word2vec on an 11M-word corpus that we created from scratch by leveraging freely-accessible online sources of construction-related text. We first…
One of the long-standing challenges in lexical semantics consists in learning representations of words which reflect their semantic properties. The remarkable success of word embeddings for this purpose suggests that high-quality…
Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or…
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…
Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…
We apply ideas from abstract argumentation theory to study cooperative game theory. Building on Dung's results in his seminal paper, we further the correspondence between Dung's four argumentation semantics and solution concepts in…