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Related papers: CA2: Code-Aware Agent for Automated Game Testing

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Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

Artificial Intelligence · Computer Science 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

Action advising endeavors to leverage supplementary guidance from expert teachers to alleviate the issue of sampling inefficiency in Deep Reinforcement Learning (DRL). Previous agent-specific action advising methods are hindered by…

Artificial Intelligence · Computer Science 2023-11-29 Yaoquan Wei , Shunyu Liu , Jie Song , Tongya Zheng , Kaixuan Chen , Yong Wang , Mingli Song

Recent research on testing autonomous driving agents has grown significantly, especially in simulation environments. The CARLA simulator is often the preferred choice, and the autonomous agents from the CARLA Leaderboard challenge are…

Software Engineering · Computer Science 2025-03-14 Masoud Jamshidiyan Tehrani , Jinhan Kim , Paolo Tonella

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

Machine Learning · Computer Science 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

Coding agents are rapidly changing the landscape of software development, moving from inline completion to autonomous systems that edit repositories, open pull requests, respond to issues, and run scheduled or webhook triggered routines…

Software Engineering · Computer Science 2026-05-11 Nghi D. Q. Bui , Georgios Evangelopoulos

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a…

Artificial Intelligence · Computer Science 2026-04-29 Abigail O'Neill , Alan Zhu , Mihran Miroyan , Narges Norouzi , Joseph E. Gonzalez

Large language models (LLMs) have demonstrated strong coding capabilities but still struggle to solve competitive programming problems correctly in a single attempt. Execution-based re-ranking offers a promising test-time scaling strategy,…

Computation and Language · Computer Science 2026-02-05 Zeyao Ma , Jing Zhang , Xiaokang Zhang , Jiaxi Yang , Zongmeng Zhang , Jiajun Zhang , Yuheng Jing , Lei Zhang , Hao Zheng , Wenting Zhao , Junyang Lin , Binyuan Hui

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

Computation and Language · Computer Science 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

Machine Learning · Computer Science 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an…

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

Artificial Intelligence · Computer Science 2021-09-28 Michał Opanowicz

Computer-Using Agents (CUAs) aim to autonomously operate computer systems to complete real-world tasks. However, existing agentic systems remain difficult to scale and lag behind human performance. A key limitation is the absence of…

We introduce Gaia2, a benchmark for evaluating large language model agents in realistic, asynchronous environments. Unlike prior static or synchronous evaluations, Gaia2 introduces scenarios where environments evolve independently of agent…

This work proposes a scheme that allows learning complex multi-agent behaviors in a sample efficient manner, applied to 2v2 soccer. The problem is formulated as a Markov game, and solved using deep reinforcement learning. We propose a basic…

Machine Learning · Computer Science 2021-03-10 Pavan Samtani , Francisco Leiva , Javier Ruiz-del-Solar

Static analysis remains one of the most popular approaches for detecting and correcting poor or vulnerable program code. It involves the examination of code listings, test results, or other documentation to identify errors, violations of…

Artificial Intelligence · Computer Science 2021-08-27 Fitzroy D. Nembhard , Marco M. Carvalho

We examine the problem of adversarial reinforcement learning for multi-agent domains including a rule-based agent. Rule-based algorithms are required in safety-critical applications for them to work properly in a wide range of situations.…

Machine Learning · Computer Science 2019-05-28 Akifumi Wachi

Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…

Artificial Intelligence · Computer Science 2013-12-19 Alexander Darer , Peter Lewis
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