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Image-to-video (I2V) generation seeks to produce realistic motion sequences from a single reference image. Although recent methods exhibit strong temporal consistency, they often struggle when dealing with complex, non-repetitive human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Ashkan Taghipour , Morteza Ghahremani , Mohammed Bennamoun , Farid Boussaid , Aref Miri Rekavandi , Zinuo Li , Qiuhong Ke , Hamid Laga

Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Zeyu Zhang , Yiran Wang , Wei Mao , Danning Li , Rui Zhao , Biao Wu , Zirui Song , Bohan Zhuang , Ian Reid , Richard Hartley

In recent years, we have seen an emergence of data-driven approaches in robotics. However, most existing efforts and datasets are either in simulation or focus on a single task in isolation such as grasping, pushing or poking. In order to…

Robotics · Computer Science 2018-10-17 Pratyusha Sharma , Lekha Mohan , Lerrel Pinto , Abhinav Gupta

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Vision is the richest and most cost-effective technology for Driver Monitoring Systems (DMS), especially after the recent success of Deep Learning (DL) methods. The lack of sufficiently large and comprehensive datasets is currently a…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Juan Diego Ortega , Neslihan Kose , Paola Cañas , Min-An Chao , Alexander Unnervik , Marcos Nieto , Oihana Otaegui , Luis Salgado

In this paper, we present Motion-X, a large-scale 3D expressive whole-body motion dataset. Existing motion datasets predominantly contain body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Jing Lin , Ailing Zeng , Shunlin Lu , Yuanhao Cai , Ruimao Zhang , Haoqian Wang , Lei Zhang

"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Anindita Ghosh , Noshaba Cheema , Cennet Oguz , Christian Theobalt , Philipp Slusallek

Current diffusion models for human image animation often struggle to maintain identity (ID) consistency, especially when the reference image and driving video differ significantly in body size or position. We introduce StableAnimator++, the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Shuyuan Tu , Zhen Xing , Xintong Han , Zhi-Qi Cheng , Qi Dai , Chong Luo , Zuxuan Wu , Yu-Gang Jiang

The improved competence of generative models can help building multi-modal virtual assistants that leverage modalities beyond language. By observing humans performing multi-step tasks, one can build assistants that have situational…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Pha Nguyen , Sailik Sengupta , Girik Malik , Arshit Gupta , Bonan Min

This paper introduces a dataset for training and evaluating methods for 6D pose estimation of hand-held tools in task demonstrations captured by a standard RGB camera. Despite the significant progress of 6D pose estimation methods, their…

Datasets advance research by posing challenging new problems and providing standardized methods of algorithm comparison. High-quality datasets exist for many important problems in robotics and computer vision, including egomotion estimation…

Robotics · Computer Science 2019-06-14 Kevin M. Judd , Jonathan D. Gammell

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Wuyang Li , Yang Gao , Mariam Hassan , Lan Feng , Wentao Pan , Po-Chien Luan , Alexandre Alahi

Linking human motion and natural language is of great interest for the generation of semantic representations of human activities as well as for the generation of robot activities based on natural language input. However, while there have…

Robotics · Computer Science 2018-08-10 Matthias Plappert , Christian Mandery , Tamim Asfour

Recent advances in world models have demonstrated strong capabilities in simulating physical reality, making them an increasingly important foundation for embodied intelligence. For UAV agents in particular, accurate prediction of complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Zile Guo , Zhan Chen , Enze Zhu , Kan Wei , Yongkang Zou , Xiaoxuan Liu , Lei Wang

Existing text-to-video (T2V) evaluation benchmarks, such as VBench and EvalCrafter, suffer from two limitations. (i) While the emphasis is on subject-centric prompts or static camera scenes, camera motion essential for producing cinematic…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Nithin C. Babu , Aniruddha Mahapatra , Harsh Rangwani , Rajiv Soundararajan , Kuldeep Kulkarni

Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action…

Computer Vision and Pattern Recognition · Computer Science 2016-04-12 Amir Shahroudy , Jun Liu , Tian-Tsong Ng , Gang Wang

We present a novel camera path optimization framework for the task of online video stabilization. Typically, a stabilization pipeline consists of three steps: motion estimating, path smoothing, and novel view rendering. Most previous…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Zhuofan Zhang , Zhen Liu , Ping Tan , Bing Zeng , Shuaicheng Liu

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Wentao Zhu , Xiaoxuan Ma , Dongwoo Ro , Hai Ci , Jinlu Zhang , Jiaxin Shi , Feng Gao , Qi Tian , Yizhou Wang

This study introduces a dataset consisting of approximately 9,000 images of mechanical mechanisms and their corresponding descriptions, aimed at supporting research in mechanism design. The dataset consists of a diverse collection of 2D and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Farshid Ghezelbash , Amir Hossein Eskandari , Amir J Bidhendi
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