Related papers: Symmetric Sudoku-Type Games from Perfect Codes
Golomb and Welch conjectured in 1970 that there only exist perfect Lee codes for radius $t=1$ or dimension $n=1, 2$. It is admitted that the existence and the construction of quasi-perfect Lee codes have to be studied since they are the…
This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…
In this paper, we give inductive sum formulas to calculate the number of diagonally symmetric, and diagonally \& anti-diagonally symmetric domino tilings of Aztec Diamonds. As a byproduct, we also find such a formula for the unrestricted…
For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…
EvenQuads is a new card game that is a generalization of the SET game, where each card is characterized by three attributes, each taking four possible values. Four cards form a quad when, for each attribute, the values are the same, all…
We describe odd-length-cube tilings of the n-dimensional q-ary torus what includes q-periodic integer lattice tilings of R^n. In the language of coding theory these tilings correspond to perfect codes with respect to the maximum metric. A…
An additive-multiplicative magic square is a square grid of numbers whose rows, columns, and long diagonals all have the same sum (called the magic sum) and the same product (called the magic product). There are numerous open problems about…
Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…
We consider extensive games with perfect information with well-founded game trees and study the problems of existence and of characterization of the sets of subgame perfect equilibria in these games. We also provide such characterizations…
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…
We introduce an efficient numerical scheme for continuous time Dynkin games under model uncertainty. We use the Skorokhod embedding in order to construct recombining tree approximations. This technique allows us to determine convergence…
In this paper the Sudoku problem is solved using stochastic search techniques and these are: Cultural Genetic Algorithm (CGA), Repulsive Particle Swarm Optimization (RPSO), Quantum Simulated Annealing (QSA) and the Hybrid method that…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
For prime powers q we use "strongly orthogonal" linear Sudoku solutions of order q^2 to construct ordered orthogonal arrays of type OOA (4,s,2,q), and for each q we present a range of values of s for which these constructions are valid.
The Decodoku project seeks to let users get hands-on with cutting-edge quantum research through a set of simple puzzle games. The design of these games is explicitly based on the problem of decoding qudit variants of surface codes. This…
The periodic tiling conjecture asserts that any finite subset of a lattice $\mathbb{Z}^d$ which tiles that lattice by translations, in fact tiles periodically. In this work we disprove this conjecture for sufficiently large $d$, which also…
Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…
In this paper we demonstrate a method for counting the number of solutions to various logic puzzles. Specifically, we remove all of the "clues" from the puzzle which help the solver to a unique solution, and instead start from an empty…
A method is developed to compute analytically fully symmetric cubature rules on the triangle by using symmetric polynomials to express the two kinds of invariance inherent in these rules. Rules of degree up to 15, some of them new and of…