Related papers: Symmetric Sudoku-Type Games from Perfect Codes
First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…
Wang tiles enable efficient pattern compression while avoiding the periodicity in tile distribution via programmable matching rules. However, most research in Wang tilings has considered tiling the infinite plane. Motivated by emerging…
For Latin squares the units (rows and columns) have fixed sum. The same holds for rows, columns, and blocks in Sudokus. Summing the elements of a unit yields a linear equation, and the set of all such equations forms a system of linear…
The triplication method for constructing strong starters in $Z_{3m}$ from starters in $Z_{m}$ (say, a starter of order 21 from a starter of order 7) was proposed by the authors in 2025. The method reduced construction of the particular…
Attractors in parity games are a technical device for solving "alternating" reachability of given node sets. A well known solver of parity games - Zielonka's algorithm - uses such attractor computations recursively. We here propose new…
We give a direct polynomial-time reduction from parity games played over the configuration graphs of collapsible pushdown systems to safety games played over the same class of graphs. That a polynomial-time reduction would exist was known…
Let $\mathrm{pod}(n)$ denote the number of partitions of $n$ with odd parts distinct, and ${{r}_{k}}(n)$ be the number of representations of $n$ as sum of $k$ squares. We find the following two arithmetic relations: for any integer $n\ge…
Game-theoretic techniques and equilibria analysis facilitate the design and verification of competitive systems. While algorithmic complexity of equilibria computation has been extensively studied, practical implementation and application…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
Quixo is a two-player game played on a 5$\times$5 grid where the players try to align five identical symbols. Specifics of the game require the usage of novel techniques. Using a combination of value iteration and backward induction, we…
Let $n=hw$, where $h$ and $w$ are integers with $h,w \ge 2$. We determine the set of possible intersection numbers of two $n \times n$ latin squares having the additional `Sudoku' constraint based on a $w \times h$ grid of $h \times w$…
We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…
We introduce perfect half space games, in which the goal of Player 2 is to make the sums of encountered multi-dimensional weights diverge in a direction which is consistent with a chosen sequence of perfect half spaces (chosen dynamically…
We generalize classical triangular Schubert puzzles to puzzles with convex polygonal boundary. We give these puzzles a geometric Schubert calculus interpretation and derive novel combinatorial commutativity statements, using purely…
In areas as diverse as contemporary art, play structures, climbing equipment, and modular construction toys, we see the presence of building block-like polyhedral complexes, which are generalizations of the pieces in the game Tetris. We…
In this paper we describe a methodology for the identification of symmetric quadrature rules inside of quadrilaterals, triangles, tetrahedra, prisms, pyramids, and hexahedra. The methodology is free from manual intervention and is capable…
We introduce a new technique for designing fixed-parameter algorithms for cut problems, namely randomized contractions. We apply our framework to obtain the first FPT algorithm for the Unique Label Cover problem and new FPT algorithms with…
Block codes, which correct asymmetric errors with limited-magnitude, are studied. These codes have been applied recently for error correction in flash memories. The codes will be represented by lattices and the constructions will be based…
We consider linear codes over a finite field of odd characteristic, derived from determinantal varieties, obtained from symmetric matrices of bounded ranks. A formula for the weight of a code word is derived. Using this formula, we have…