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Related papers: Towards Customized Multimodal Role-Play

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Existing top-performance autonomous driving systems typically rely on the multi-modal fusion strategy for reliable scene understanding. This design is however fundamentally restricted due to overlooking the modality-specific strengths and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Zeyu Yang , Nan Song , Wei Li , Xiatian Zhu , Li Zhang , Philip H. S. Torr

Customized text-to-image generation, which synthesizes images based on user-specified concepts, has made significant progress in handling individual concepts. However, when extended to multiple concepts, existing methods often struggle with…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jiaxiu Jiang , Yabo Zhang , Kailai Feng , Xiaohe Wu , Wenbo Li , Renjing Pei , Fan Li , Wangmeng Zuo

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Yiming Huang , Zhiyang Dou , Lingjie Liu

Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities…

Emerging immersive display technologies efficiently utilize resources with perceptual graphics methods such as foveated rendering and denoising. Running multiple perceptual graphics methods challenges devices with limited power and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Doğa Yılmaz , He Wang , Towaki Takikawa , Duygu Ceylan , Kaan Akşit

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen,…

Generation of images containing multiple humans, performing complex actions, while preserving their facial identities, is a significant challenge. A major factor contributing to this is the lack of a dedicated benchmark. To address this, we…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Shubhankar Borse , Seokeon Choi , Sunghyun Park , Jeongho Kim , Shreya Kadambi , Risheek Garrepalli , Sungrack Yun , Munawar Hayat , Fatih Porikli

Video temporal character grouping locates appearing moments of major characters within a video according to their identities. To this end, recent works have evolved from unsupervised clustering to graph-based supervised clustering. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Xiujun Shu , Wei Wen , Liangsheng Xu , Ruizhi Qiao , Taian Guo , Hanjun Li , Bei Gan , Xiao Wang , Xing Sun

Interactive AI systems, such as recommendation engines and virtual assistants, commonly use static user profiles and predefined rules to personalize interactions. However, these methods often fail to capture the dynamic nature of user…

Human-Computer Interaction · Computer Science 2026-03-02 Liu He

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

The advancement of Large Language Models (LLMs) has spurred significant interest in Role-Playing Agents (RPAs) for applications such as emotional companionship and virtual interaction. However, recent RPAs are often built on explicit…

Computation and Language · Computer Science 2025-06-03 Yihong Tang , Kehai Chen , Muyun Yang , Zhengyu Niu , Jing Li , Tiejun Zhao , Min Zhang

Autonomous AI coding agents are becoming a core tool for ML practitioners in industry and research alike. Despite this growing adoption, no standardized benchmark exists to evaluate their ability to design, implement, and train models from…

Machine Learning · Computer Science 2026-05-20 Robin-Nico Kampa , Fabian Deuser , Anna Bößendörfer , Konrad Habel , Norbert Oswald

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Jiaqi Li , Junshu Tang , Zhiyong Xu , Longhuang Wu , Yuan Zhou , Shuai Shao , Tianbao Yu , Zhiguo Cao , Qinglin Lu

Personality recognition is useful for enhancing robots' ability to tailor user-adaptive responses, thus fostering rich human-robot interactions. One of the challenges in this task is a limited number of speakers in existing dialogue…

Computation and Language · Computer Science 2024-03-11 Yahui Fu , Haiyue Song , Tianyu Zhao , Tatsuya Kawahara

The emergence of large language models (LLMs) has opened new opportunities for creating dynamic non-player characters (NPCs) in gaming environments, enabling both functional task execution and persona-consistent dialogue generation. In this…

There are growing concerns about the risks posed by AI companion applications designed for emotional engagement. Existing safety evaluations often rely on self-reported user data or interviews, offering limited insights into real-time…

Computation and Language · Computer Science 2026-05-04 Prerna Juneja , Lika Lomidze

Large language models (LLMs) can be used to serve as agents to simulate human behaviors, given the powerful ability to understand human instructions and provide high-quality generated texts. Such ability stimulates us to wonder whether LLMs…

Computation and Language · Computer Science 2023-12-15 Yunfan Shao , Linyang Li , Junqi Dai , Xipeng Qiu

Existing human recognition systems often rely on separate, specialized models for face and body analysis, limiting their effectiveness in real-world scenarios where pose, visibility, and context vary widely. This paper introduces SapiensID,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Minchul Kim , Dingqiang Ye , Yiyang Su , Feng Liu , Xiaoming Liu

The integration of human and artificial intelligence offers a powerful avenue for advancing our understanding of information processing, as each system provides unique computational insights. However, despite the promise of human-AI…

Neurons and Cognition · Quantitative Biology 2025-04-22 Stephen Chong Zhao , Yang Hu , Jason Lee , Andrew Bender , Trisha Mazumdar , Mark Wallace , David A. Tovar

This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Lin Liu , Yutong Wang , Jiahao Chen , Jianfang Li , Tangli Xue , Longlong Li , Jianqiang Ren , Liefeng Bo
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