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Recent advances in large language models have improved code generation, but their use in hardware description languages is still limited. Moreover, training data and testbenches for these models are often scarce. This paper presents a…
In long conversations, an LLM can produce a next utterance that sounds plausible but rests on premises the conversation has already abandoned. Context-manipulation attacks against deployed agents now actively exploit this gap. We close it…
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…
Automated code vulnerability detection is critical for software security, yet existing approaches face a fundamental trade-off between detection accuracy and computational cost. We propose a heterogeneous multi-agent architecture inspired…
Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information. In this paper, we study a…
As LLMs become more common, non-expert users can pose risks, prompting extensive research into jailbreak attacks. However, most existing black-box jailbreak attacks rely on hand-crafted heuristics or narrow search spaces, which limit…
Test generation has been a critical and labor-intensive process in hardware design verification. Recently, the emergence of Large Language Model (LLM) with their advanced understanding and inference capabilities, has introduced a novel…
Generative AI has shown its values for many software engineering tasks. Still in its infancy, large language model (LLM)-based proof generation lags behind LLM-based code generation. In this paper, we present AutoVerus. AutoVerus uses LLMs…
By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning…
Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…
Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…
Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such as hallucinations,…
The automatic generation of Verilog code using Large Language Models (LLMs) has garnered significant interest in hardware design automation. However, existing benchmarks for evaluating LLMs in Verilog generation fall short in replicating…
Verifiers are auxiliary models that assess the correctness of outputs generated by base large language models (LLMs). They play a crucial role in many strategies for solving reasoning-intensive problems with LLMs. Typically, verifiers are…
LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…
Large language models (LLMs) facilitate the development of autonomous agents. As a core component of such agents, task planning aims to decompose complex natural language requests into concrete, solvable sub-tasks. Since LLM-generated plans…
Assertion-based verification (ABV) serves as a crucial technique for ensuring that register-transfer level (RTL) designs adhere to their specifications. While Large Language Model (LLM) aided assertion generation approaches have recently…
The evaluation of open-ended responses in serious games presents a unique challenge, as correctness is often subjective. Large Language Models (LLMs) are increasingly being explored as evaluators in such contexts, yet their accuracy and…
This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models…
With the continuous advancement of image generation technology, advanced models such as GPT-Image-1 and Qwen-Image have achieved remarkable text-to-image consistency and world knowledge However, these models still fall short in…