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Vision-and-Language Navigation (VLN) requires an embodied agent to navigate in a complex 3D environment according to natural language instructions. Recent progress in large language models (LLMs) has enabled language-driven navigation with…

Robotics · Computer Science 2026-01-27 Zijun Li , Shijie Li , Zhenxi Zhang , Bin Li , Shoujun Zhou

Large language models (LLMs) have shown remarkable performance across a wide range of natural language tasks. However, a critical challenge remains in that they sometimes generate factually incorrect answers. To address this, while many…

Computation and Language · Computer Science 2025-09-22 Joonho Ko , Jinheon Baek , Sung Ju Hwang

Generative AI agents, software systems powered by Large Language Models (LLMs), are emerging as a promising approach to automate cybersecurity tasks. Among the others, penetration testing is a challenging field due to the task complexity…

Cryptography and Security · Computer Science 2024-10-29 Luca Gioacchini , Marco Mellia , Idilio Drago , Alexander Delsanto , Giuseppe Siracusano , Roberto Bifulco

We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…

Artificial Intelligence · Computer Science 2025-05-13 Vivek Verma , David Huang , William Chen , Dan Klein , Nicholas Tomlin

In the context of multi-agent systems, the rational verification problem is concerned with checking which temporal logic properties will hold in a system when its constituent agents are assumed to behave rationally and strategically in…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Generative Artificial Intelligence (GenAI) has demonstrated its capabilities in the present world that reduce human effort significantly. It utilizes deep learning techniques to create original and realistic content in terms of text,…

Artificial Intelligence · Computer Science 2025-12-11 Aman Kumar , Deepak Narayan Gadde

The recent success of large language models (LLMs) has attracted widespread interest to develop role-playing conversational agents personalized to the characteristics and styles of different speakers to enhance their abilities to perform…

Computation and Language · Computer Science 2024-06-07 Yizhe Yang , Palakorn Achananuparp , Heyan Huang , Jing Jiang , Ee-Peng Lim

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over…

Artificial Intelligence · Computer Science 2025-12-03 Ran Zhang , Kun Ouyang , Tiancheng Ma , Yida Yang , Dong Fang

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

Artificial Intelligence · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Protecting cyberspace requires not only advanced tools but also a shift in how we reason about threats, trust, and autonomy. Traditional cybersecurity methods rely on manual responses and brittle heuristics. To build proactive and…

Cryptography and Security · Computer Science 2025-07-16 Quanyan Zhu

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning…

Machine Learning · Computer Science 2026-02-09 Ziyao Zeng , Chen Liu , Tianyu Liu , Hao Wang , Xiatao Sun , Fengyu Yang , Xiaofeng Liu , Zhiwen Fan

In the past few years LLMs have emerged as a tool that can aid programmers by taking natural language descriptions and generating code based on it. However, the reliability of LLM code generation and current validation techniques for it are…

Programming Languages · Computer Science 2025-11-24 Aaron Councilman , David Jiahao Fu , Aryan Gupta , Chengxiao Wang , David Grove , Yu-Xiong Wang , Vikram Adve

When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of…

Computer Science and Game Theory · Computer Science 2023-10-16 Athul Paul Jacob , Yikang Shen , Gabriele Farina , Jacob Andreas

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Building generalist embodied agents capable of solving complex real-world tasks remains a fundamental challenge in AI. Multimodal Large Language Models (MLLMs) have significantly advanced the reasoning capabilities of such agents through…

Artificial Intelligence · Computer Science 2026-05-14 Nishad Singhi , Christian Bialas , Snehal Jauhri , Vignesh Prasad , Georgia Chalvatzaki , Marcus Rohrbach , Anna Rohrbach

Functional simulation is an essential step in digital hardware design. Recently, there has been a growing interest in leveraging Large Language Models (LLMs) for hardware testbench generation tasks. However, the inherent instability…

Software Engineering · Computer Science 2024-11-14 Ruidi Qiu , Grace Li Zhang , Rolf Drechsler , Ulf Schlichtmann , Bing Li

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax…

Software Engineering · Computer Science 2025-09-25 Wei Zhang , Jack Yang , Renshuai Tao , Lingzheng Chai , Shawn Guo , Jiajun Wu , Xiaoming Chen , Ganqu Cui , Ning Ding , Xander Xu , Hu Wei , Bowen Zhou

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial
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