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Ensuring long-term fairness is crucial when developing automated decision making systems, specifically in dynamic and sequential environments. By maximizing their reward without consideration of fairness, AI agents can introduce disparities…

Machine Learning · Computer Science 2025-01-03 Sahand Rezaei-Shoshtari , Hanna Yurchyk , Scott Fujimoto , Doina Precup , David Meger

Addressing the question of how to achieve optimal decision-making under risk and uncertainty is crucial for enhancing the capabilities of artificial agents that collaborate with or support humans. In this work, we address this question in…

Multiagent Systems · Computer Science 2024-08-02 Nicole Orzan , Erman Acar , Davide Grossi , Patrick Mannion , Roxana Rădulescu

Recent years have witnessed significant advances in reinforcement learning (RL), which has registered great success in solving various sequential decision-making problems in machine learning. Most of the successful RL applications, e.g.,…

Machine Learning · Computer Science 2021-04-30 Kaiqing Zhang , Zhuoran Yang , Tamer Başar

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

Machine Learning · Computer Science 2026-01-22 Bei Zhou , Søren Riis

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

Multiagent Systems · Computer Science 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple…

Machine Learning · Computer Science 2018-07-06 Georgios Papoudakis , Kyriakos C. Chatzidimitriou , Pericles A. Mitkas

As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a…

Robotics · Computer Science 2018-11-19 Takayuki Osa , Joni Pajarinen , Gerhard Neumann , J. Andrew Bagnell , Pieter Abbeel , Jan Peters

Active Learning has received significant attention in the field of machine learning for its potential in selecting the most informative samples for labeling, thereby reducing data annotation costs. However, we show that the reported lifts…

Machine Learning · Computer Science 2025-02-24 Thorben Werner , Johannes Burchert , Lars Schmidt-Thieme

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…

Computer Science and Game Theory · Computer Science 2012-09-17 Yaron Velner , Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , Alexander Rabinovich , Jean-Francois Raskin

In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…

Computer Science and Game Theory · Computer Science 2025-02-21 Denizalp Goktas , Amy Greenwald , Sadie Zhao , Alec Koppel , Sumitra Ganesh

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

Machine Learning · Computer Science 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…

Theoretical Economics · Economics 2025-11-11 Daniele De luca

In machine learning, active class selection (ACS) algorithms aim to actively select a class and ask the oracle to provide an instance for that class to optimize a classifier's performance while minimizing the number of requests. In this…

We propose iterative algorithms to solve adversarial problems in a variety of supervised learning settings of interest. Our algorithms, which can be interpreted as suitable ascent-descent dynamics in Wasserstein spaces, take the form of a…

Machine Learning · Computer Science 2023-01-11 Camilo Garcia Trillos , Nicolas Garcia Trillos

Active learning methods, like uncertainty sampling, combined with probabilistic prediction techniques have achieved success in various problems like image classification and text classification. For more complex multivariate prediction…

Machine Learning · Computer Science 2020-03-24 Sima Behpour

In a sequential decision-making problem, having a structural dependency amongst the reward distributions associated with the arms makes it challenging to identify a subset of alternatives that guarantees the optimal collective outcome.…

Machine Learning · Computer Science 2022-12-27 Behzad Nourani-Koliji , Saeed Ghoorchian , Setareh Maghsudi

As Machine Learning (ML) systems becomes more ubiquitous, ensuring the fair and equitable application of their underlying algorithms is of paramount importance. We argue that one way to achieve this is to proactively cultivate public…

Computers and Society · Computer Science 2020-04-22 Eric Chu , Nabeel Gillani , Sneha Priscilla Makini

In this paper, we analyze the mis\`ere versions of two impartial combinatorial games: k-Bounded Greedy Nim and Greedy Nim. We present a complete solution to both games by showing necessary and sufficient conditions for a position to be…

Computer Science and Game Theory · Computer Science 2025-06-06 Nanako Omiya , Ryo Yoshinaka , Ayumi Shinohara

Contemporary coding education often presents students with the task of developing programs that have user interaction and complex dynamic systems, such as mouse based games. While pedagogically compelling, there are no contemporary…

Artificial Intelligence · Computer Science 2021-12-15 Allen Nie , Emma Brunskill , Chris Piech

In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the…

Artificial Intelligence · Computer Science 2017-09-19 Clément Moulin-Frier , Jordi-Ysard Puigbò , Xerxes D. Arsiwalla , Martì Sanchez-Fibla , Paul F. M. J. Verschure