English

Counter-Factual Reinforcement Learning: How to Model Decision-Makers That Anticipate The Future

Multiagent Systems 2012-07-05 v1 Computer Science and Game Theory

Abstract

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players (i.e., players account for one another's reward functions when predicting one another's behavior), and (3) computational tractability even on real-world systems. We achieve these benefits by combining concepts from game theory and reinforcement learning. To be precise, we extend the bounded rational "level-K reasoning" model to apply to games over multiple stages. Our extension allows the decomposition of the overall modeling problem into a series of smaller ones, each of which can be solved by standard reinforcement learning algorithms. We call this hybrid approach "level-K reinforcement learning". We investigate these ideas in a cyber battle scenario over a smart power grid and discuss the relationship between the behavior predicted by our model and what one might expect of real human defenders and attackers.

Keywords

Cite

@article{arxiv.1207.0852,
  title  = {Counter-Factual Reinforcement Learning: How to Model Decision-Makers That Anticipate The Future},
  author = {Ritchie Lee and David H. Wolpert and James Bono and Scott Backhaus and Russell Bent and Brendan Tracey},
  journal= {arXiv preprint arXiv:1207.0852},
  year   = {2012}
}

Comments

Decision Making with Multiple Imperfect Decision Makers; Springer. 29 Pages, 6 Figures