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Artificial intelligence commonly refers to the science and engineering of artificial systems that can carry out tasks generally associated with requiring aspects of human intelligence, such as playing games, translating languages, and…
Bayesian regression games are a special class of two-player general-sum Bayesian games in which the learner is partially informed about the adversary's objective through a Bayesian prior. This formulation captures the uncertainty in regard…
We study an impartial game introduced by Anderson and Harary. The game is played by two players who alternately choose previously-unselected elements of a finite group. The first player who builds a generating set from the jointly-selected…
In this work, we develop a novel fairness learning approach for multi-task regression models based on a biased training dataset, using a popular rank-based non-parametric independence test, i.e., Mann Whitney U statistic, for measuring the…
The article provides an introduction to infinite-dimensional differential calculus over topological fields and surveys some of its applications, notably in the areas of infinite-dimensional Lie groups and dynamical systems.
The assignment game, introduced by Shapley and Shubik (1971), is a classic model for two-sided matching markets between buyers and sellers. In the original assignment game, it is assumed that payments lead to transferable utility and that…
Human beings can leverage knowledge from relative tasks to improve learning on a primary task. Similarly, multi-task learning methods suggest using auxiliary tasks to enhance a neural network's performance on a specific primary task.…
Bilevel optimization enjoys a wide range of applications in emerging machine learning and signal processing problems such as hyper-parameter optimization, image reconstruction, meta-learning, adversarial training, and reinforcement…
This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…
We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning…
Task scheduling is an important and complex problem in computational grid. A computational grid often covers a range of different kinds of nodes, which offers a complex environment. There is a need to develop algorithms that can capture…
Typical models of learning assume incremental estimation of continuously-varying decision variables like expected rewards. However, this class of models fails to capture more idiosyncratic, discrete heuristics and strategies that people and…
Reinforcement learning (RL) has recently achieved tremendous successes in many artificial intelligence applications. Many of the forefront applications of RL involve multiple agents, e.g., playing chess and Go games, autonomous driving, and…
We investigate the non-identifiability issues associated with bidirectional adversarial training for joint distribution matching. Within a framework of conditional entropy, we propose both adversarial and non-adversarial approaches to learn…
We give a new class of multidimensional $p$-adic continued fraction algorithms. We propose an algorithm in the class for which we can expect that multidimensional $p$-adic version of Lagrange's Theorem holds.
Shared intentionality is a critical component in developing conscious AI agents capable of collaboration, self-reflection, deliberation, and reasoning. We formulate inference of shared intentionality as an inverse reinforcement learning…
Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single…
One practical requirement in solving dynamic games is to ensure that the players play well from any decision point onward. To satisfy this requirement, existing efforts focus on equilibrium refinement, but the scalability and applicability…
Recently, motion generation by machine learning has been actively researched to automate various tasks. Imitation learning is one such method that learns motions from data collected in advance. However, executing long-term tasks remains…
Continual and multi-task learning are common machine learning approaches to learning from multiple tasks. The existing works in the literature often assume multi-task learning as a sensible performance upper bound for various continual…