Related papers: The Constructive $\mu$-calculus: Game Semantics an…
We identify a subproblem of the model-checking problem for the epistemic \mu-calculus which is decidable. Formulas in the instances of this subproblem allow free variables within the scope of epistemic modalities in a restricted form that…
We introduce a notion of Kripke model for classical logic for which we constructively prove soundness and cut-free completeness. We discuss the novelty of the notion and its potential applications.
Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…
We propose a general framework to allow: (a) specifying the operational semantics of a programming language; and (b) stating and proving properties about program correctness. Our framework is based on a many-sorted system of hybrid modal…
We consider a modal logic that can formalise statements about uncertainty and beliefs such as `I think that my wallet is in the drawer rather than elsewhere' or `I am confused whether my appointment is on Monday or Tuesday'. To do that, we…
We investigate the formal semantics of a simple imperative language that has both classical and quantum constructs. More specifically, we provide an operational semantics, a denotational semantics and two Hoare-style proof systems: an…
We consider an extension of the modal logic of transitive closure K+ with some inifinitary derivations and present a sequent calculus for this extension, which allows non-well-founded proofs. For the given calculus, we obtain the…
We give an analysis and generalizations of some long-established constructive completeness results in terms of categorical logic and pre-sheaf and sheaf semantics. The purpose is in no small part conceptual and organizational: from a few…
We study transformational program logics for correctness and incorrectness that we extend to explicitly handle both termination and nontermination. We show that the logics are abstract interpretations of the right image transformer for a…
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
In this paper we use display calculus to show the decidability for normal modal logic K and some of its extensions.
Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…
In this paper, we define a new realizability semantics for the simply typed lambda-mu-calculus. We show that if a term is typable, then it inhabits the interpretation of its type. We also prove a completeness result of our realizability…
\textbf{T-BAT} logic is a formal system designed to express the notion of informal provability. This type of provability is closely related to mathematical practice and is quite often contrasted with formal provability, understood as a…
Fixpoints are an important ingredient in semantics, abstract interpretation and program logics. Their addition to a logic can add considerable expressive power. One general issue is how to define proof systems for such logics. Here we…
We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…
The classical propositional logic is known to be sound and complete with respect to the set semantics that interprets connectives as set operations. The paper extends propositional language by a new binary modality that corresponds to…
Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…
An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational…