Related papers: The Constructive $\mu$-calculus: Game Semantics an…
We discuss the extent to which game semantics is implicit in the formalism of linear logic and in the intuitions underlying linear logic.
In this paper, we introduce a general family of sequent-style calculi over the modal language and its fragments to capture the essence of all constructively acceptable systems. Calling these calculi \emph{constructive}, we show that any…
In this paper, we introduce game-theoretic semantics (GTS) for Qualitative Choice Logic (QCL), which, in order to express preferences, extends classical propositional logic with an additional connective called ordered disjunction. Firstly,…
Partial correctness of imperative or functional programming divides in logic programming into two notions. Correctness means that all answers of the program are compatible with the specification. Completeness means that the program produces…
In [17], we introduced a modal logic, called $L$, which combines intuitionistic propositional logic $IPC$ and classical propositional logic $CPC$ and is complete w.r.t. an algebraic semantics. However, $L$ seems to be too weak for…
This article presents modal versions of resource-conscious logics. We concentrate on extensions of variants of Linear Logic with one minimal non-normal modality. In earlier work, where we investigated agency in multi-agent systems, we have…
In [Hitzler and Wendt 2002, 2005], a new methodology has been proposed which allows to derive uniform characterizations of different declarative semantics for logic programs with negation. One result from this work is that the well-founded…
We develop a generic computational model that can be used effectively for establishing the existence of winning strategies for concrete finite combinatorial games. Our modelling is (equational) logic-based involving advanced techniques from…
We present a justification logic corresponding to the modal logic of transitive closure $\mathsf{K}^+$ and establish a normal realization theorem relating these two systems. The result is obtained by means of a sequent calculus allowing…
Modal logics for reasoning about the power of coalitions capture the notion of effectivity functions associated with game forms. The main goal of coalition logics is to provide formal tools for modeling the dynamics of a game frame whose…
The paper is dedicated to the problem of adding a modality to the \Lukasiewicz many-valued logics in the purpose of obtaining completeness results for Kripke semantics. We define a class of modal many-valued logics and their corresponding…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
Nonmonotonic logics are usually characterized by the presence of some notion of 'conditional' that fails monotonicity. Research on nonmonotonic logics is therefore largely concerned with the defeasibility of argument forms and the…
We axiomatize the provability logic of $\HA$ and prove its decidability. Furthermore, we axiomatize the preservativity and relative admissibility relations for several modal logics extending iK4. A principal technical tool is the…
Different theorem provers tend to produce proof objects in different formats and this is especially the case for modal logics, where several deductive formalisms (and provers based on them) have been presented. This work falls within the…
Many calculi exist for modelling various features of object-oriented languages. Many of them are based on $\lambda$-calculus and focus either on statically typed class-based languages or dynamic prototype-based languages. We formalize…
We consider multi-agent systems where agents actions and beliefs are determined aleatorically, or "by the throw of dice". This system consists of possible worlds that assign distributions to independent random variables, and agents who…
Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a…
In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we…
We introduce FIK, a natural intuitionistic modal logic specified by Kripke models satisfying the condition of forward confluence. We give a complete Hilbert-style axiomatization of this logic and propose a bi-nested calculus for it. The…