Ludics and its Applications to natural Language Semantics
Computation and Language
2009-10-09 v1
Abstract
Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a dialectical interaction. The conception is at the intersection of a proof-theoretic and a game-theoretic accounts of semantics, but it enlarges them by allowing to deal with possibly infinite processes.
Cite
@article{arxiv.0910.1484,
title = {Ludics and its Applications to natural Language Semantics},
author = {Alain Lecomte and Myriam Quatrini},
journal= {arXiv preprint arXiv:0910.1484},
year = {2009}
}