Related papers: An algebraic characterisation of Eve-positional la…
In this paper we provide three new results axiomatizing the core of games in characteristic function form (not necessarily having transferable utility) obeying an innocuous condition (that the set of individually rational pay-off vectors is…
The object of this study are countably infinite games with perfect information that allow players to choose among arbitrarily many moves in a turn; in particular, we focus on the generalisations of the finite board games of Hex and…
We show that the problem of deciding whether in a multi-player perfect information recursive game (i.e. a stochastic game with terminal rewards) there exists a stationary Nash equilibrium ensuring each player a certain payoff is Existential…
We report some further developments regarding the language theory of higher-dimensional automata (HDAs). Regular languages of HDAs are sets of finite interval partially ordered multisets (pomsets) with interfaces. We show a pumping lemma…
Mazurkiewicz traces describe concurrent behaviors of distributed systems. Trace-closed word languages, which are "linearizations" of trace languages, constitute a weaker notion of concurrency but still give us tools to investigate the…
Rational word languages can be defined by several equivalent means: finite state automata, rational expressions, finite congruences, or monadic second-order (MSO) logic. The robust subclass of aperiodic languages is defined by: counter-free…
While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on…
We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…
In stochastic optimization, particularly in evolutionary computation and reinforcement learning, the optimization of a function $f: \Omega \to \mathbb{R}$ is often addressed through optimizing a so-called relaxation $\theta \in \Theta…
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…
In \emph{zero-sum two-player hidden stochastic games}, players observe partial information about the state. We address: $(i)$ the existence of the \emph{uniform value}, i.e., a limiting average payoff that both players can guarantee for…
We prove that the determinacy of Gale-Stewart games whose winning sets are accepted by real-time 1-counter B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a large cardinal…
We prove that the determinacy of Gale-Stewart games whose winning sets are accepted by real-time 1-counter B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a large cardinal…
In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…
A zero-one language L is a regular language whose asymptotic probability converges to either zero or one. In this case, we say that L obeys the zero-one law. We prove that a regular language obeys the zero-one law if and only if its…
Reasoning is a central capability of human intelligence. In recent years, with the advent of large-scale datasets, pretrained large language models have emerged with new capabilities, including reasoning. However, these models still…
Automata operating on strings of nested brackets, known as input-driven pushdown automata, and as visibly pushdown automata, have been studied since the 1980s. They were extended to the case of infinite strings by Alur and Madhusudan…
An {\omega}-language is a set of infinite words over a finite alphabet X. We consider the class of recursive {\omega}-languages, i.e. the class of {\omega}-languages accepted by Turing machines with a B\"uchi acceptance condition, which is…
We survey recent results on the topological complexity of context-free omega-languages which form the second level of the Chomsky hierarchy of languages of infinite words. In particular, we consider the Borel hierarchy and the Wadge…
Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence…