English

Reactive Synthesis Without Regret

Computer Science and Game Theory 2021-10-29 v6 Formal Languages and Automata Theory Logic in Computer Science

Abstract

Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence (and computability) of a strategy for Eve that can maximize her payoff against any strategy of Adam. In this work, we are interested in strategies of Eve that minimize her regret, i.e. strategies that minimize the difference between her actual payoff and the payoff she could have achieved if she had known the strategy of Adam in advance. We give algorithms to compute the strategies of Eve that ensure minimal regret against an adversary whose choice of strategy is (i) unrestricted, (ii) limited to positional strategies, or (iii) limited to word strategies. We also establish relations between the latter version and other problems studied in the literature.

Keywords

Cite

@article{arxiv.1504.01708,
  title  = {Reactive Synthesis Without Regret},
  author = {Paul Hunter and Guillermo A. Pérez and Jean-François Raskin},
  journal= {arXiv preprint arXiv:1504.01708},
  year   = {2021}
}

Comments

Fixed inaccuracies spotted by Udi Boker and Karoliina Lehtinen and improved the presentation of a few proofs

R2 v1 2026-06-22T09:11:57.829Z