Related papers: Greedy Routing in a Sequentially Grown One-Dimensi…
We introduce a new geometric spanner, $\delta$-Greedy, whose construction is based on a generalization of the known Path-Greedy and Gap-Greedy spanners. The $\delta$-Greedy spanner combines the most desirable properties of geometric…
In 1989, Zehavi and Itai conjectured that every $k$-connected graph contains $k$ independent spanning trees rooted at any prescribed vertex $r$. That is, for each vertex $v$, the unique $r$-$v$ paths within these $k$ spanning trees are…
Bidirectional motion planning often reduces planning time compared to its unidirectional counterparts. It requires connecting the forward and reverse search trees to form a continuous path. However, this process could fail and restart the…
The coupling of some types of oscillators requires the mediation of a physical link between them, rendering the distance between oscillators a critical factor to achieve synchronization. In this paper we propose and explore a greedy…
Consider a random graph process with $n$ vertices corresponding to points $v_{i} \sim {Unif}[0,1]$ embedded randomly in the interval, and where edges are inserted between $v_{i}, v_{j}$ independently with probability given by the graphon…
Consider a random graph $G$ of size $N$ constructed according to a \textit{graphon} $w \, : \, [0,1]^{2} \mapsto [0,1]$ as follows. First embed $N$ vertices $V = \{v_1, v_2, \ldots, v_N\}$ into the interval $[0,1]$, then for each $i < j$…
We study a new notion of graph centrality based on absorbing random walks. Given a graph $G=(V,E)$ and a set of query nodes $Q\subseteq V$, we aim to identify the $k$ most central nodes in $G$ with respect to $Q$. Specifically, we consider…
We consider n agents located on the vertices of a connected graph. Each agent v receives a signal X_v(0)~N(s, 1) where s is an unknown quantity. A natural iterative way of estimating s is to perform the following procedure. At iteration t +…
For a finite graph $G=(V,E)$ let $G^*$ be obtained by considering a random perfect matching of $V$ and adding the corresponding edges to $G$ with weight $\varepsilon$, while assigning weight 1 to the original edges of $G$. We consider…
Let G be a directed graph with n vertices and non-negative weights in its directed edges, embedded on a surface of genus g, and let f be an arbitrary face of G. We describe a randomized algorithm to preprocess the graph in O(gn log n) time…
Large scale decentralized communication systems have introduced the new trend towards online routing where routing decisions are performed based on a limited and localized knowledge of the network. Geometrical greedy routing has been among…
We study the inference of network archaeology in growing random geometric graphs. We consider the root finding problem for a random nearest neighbor tree in dimension $d \in \mathbb{N}$, generated by sequentially embedding vertices…
Closeness is a widely-used centrality measure in social network analysis. For a node it indicates the reciprocal of the average shortest-path distance to the other nodes of the network. While the identification of the k nodes with highest…
Today we rely on networks that are created and maintained by smart devices. For such networks, there is no governing central authority but instead the network structure is shaped by the decisions of selfish intelligent agents. A key…
Graph-based algorithms have demonstrated state-of-the-art performance in the nearest neighbor search (NN-Search) problem. These empirical successes urge the need for theoretical results that guarantee the search quality and efficiency of…
We study a variant of the down-up and up-down walks over an $n$-partite simplicial complex, which we call expanderized higher order random walks -- where the sequence of updated coordinates correspond to the sequence of vertices visited by…
Graph embedding, representing local and global neighborhood information by numerical vectors, is a crucial part of the mathematical modeling of a wide range of real-world systems. Among the embedding algorithms, random walk-based algorithms…
The greedy algorithm A iterates over a set of uniformly sized independent sets of a given graph G and checks for each set S which non-neighbor of S, if any, is best suited to be added to S, until no more suitable non-neighbors are found for…
It is well known that the treewidth of a graph $G$ corresponds to the node search number where a team of cops is pursuing a robber that is lazy, visible and has the ability to move at infinite speed via unguarded path. In recent papers,…
We study a well known noisy model of the graph isomorphism problem. In this model, the goal is to perfectly recover the vertex correspondence between two edge-correlated Erd\H{o}s-R\'{e}nyi random graphs, with an initial seed set of…