Related papers: Greedy Routing in a Sequentially Grown One-Dimensi…
We study the greedy independent set algorithm on sparse Erd\H{o}s-R\'enyi random graphs ${\mathcal G}(n,c/n)$. This range of $p$ is of interest due to the threshold at $c=e$, beyond which it appears that greedy algorithms are affected by a…
Following the recent work of Sznitman (arXiv:0805.4516), we investigate the microscopic picture induced by a random walk trajectory on a cylinder of the form G_N x Z, where G_N is a large finite connected weighted graph, and relate it to…
We study a greedy online facility assignment process on a regular $n$-gon, where unit-capacity facilities occupy the vertices and customers arrive sequentially at uniformly random locations on polygon edges. Each arrival is irrevocably…
Let $G$ be a graph in which each vertex initially has weight 1. In each step, the weight from a vertex $u$ to a neighbouring vertex $v$ can be moved, provided that the weight on $v$ is at least as large as the weight on $u$. The total…
A 2-matching of a graph $G$ is a spanning subgraph with maximum degree two. The size of a 2-matching $U$ is the number of edges in $U$ and this is at least $n-\k(U)$ where $n$ is the number of vertices of $G$ and $\k$ denotes the number of…
An Euclidean greedy embedding of a graph is a straight-line embedding in the plane, such that for every pair of vertices $s$ and $t$, the vertex $s$ has a neighbor $v$ with smaller distance to $t$ than $s$. This drawing style is motivated…
We analyze greedy algorithms for the Hierarchical Aggregation (HAG) problem, a strategy introduced in [Jia et al., KDD 2020] for speeding up learning on Graph Neural Networks (GNNs). The idea of HAG is to identify and remove redundancies in…
Greedy minimum weight spanning tree packings have proven to be useful in connectivity-related problems. We study the process of greedy minimum weight base packings in general matroids and explore its applications. For general matroids, we…
Random geometric graphs (RGGs) are commonly used to model networked systems that depend on the underlying spatial embedding. We concern ourselves with the probability distribution of an RGG, which is crucial for studying its random…
Given an initial point $x_0 \in \mathbb{R}^d$ and a sequence of vectors $v_1, v_2, \dots$ in $\mathbb{R}^d$, we define a greedy sequence by setting $x_{n} = x_{n-1} \pm v_n$ where the sign is chosen so as to minimize $\|x_n\|$. We prove…
We present a novel geographical routing scheme for spontaneous wireless mesh networks. Greedy geographical routing has many advantages, but suffers from packet losses occurring at the border of voids. In this paper, we propose a flexible…
The ubiquity of large-scale graphs in node-classification tasks significantly hinders the real-world applications of Graph Neural Networks (GNNs). Node sampling, graph coarsening, and dataset condensation are effective strategies for…
We consider random walks in which the walk originates in one set of nodes and then continues until it reaches one or more nodes in a target set. The time required for the walk to reach the target set is of interest in understanding the…
In this paper, we design a greedy routing on networks of mobile agents. In the greedy routing algorithm, every time step a packet in agent $i$ is delivered to the agent $j$ whose distance from the destination is shortest among searched…
The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on…
Given a `genus' function $g=g(n)$, we let $\mathcal{E}^g$ be the class of all graphs $G$ such that if $G$ has order $n$ (that is, has $n$ vertices) then it is embeddable in a surface of Euler genus at most $g(n)$. Let the random graph $R_n$…
A random 2-cell embedding of a connected graph $G$ in some orientable surface is obtained by choosing a random local rotation around each vertex. Under this setup, the number of faces or the genus of the corresponding 2-cell embedding…
Graph embedding has recently gained momentum in the research community, in particular after the introduction of random walk and neural network based approaches. However, most of the embedding approaches focus on representing the local…
We present a modification of the Depth first search algorithm, suited for finding long induced paths. We use it to give simple proofs of the following results. We show that the induced size-Ramsey number of paths satisfies…
Random scale-free networks are ultrasmall worlds. The average length of the shortest paths in networks of size N scales as lnlnN. Here we show that these ultrasmall worlds can be navigated in ultrashort time. Greedy routing on scale-free…