Related papers: Greedy Routing in a Sequentially Grown One-Dimensi…
Finding the largest clique is a notoriously hard problem, even on random graphs. It is known that the clique number of a random graph G(n,1/2) is almost surely either k or k+1, where k = 2log n - 2log(log n) - 1. However, a simple greedy…
Random walks on expander graphs were thoroughly studied, with the important motivation that, under some natural conditions, these walks mix quickly and provide an efficient method of sampling the vertices of a graph. Alon, Benjamini,…
Given an integer $n$, let $G(n)$ be the number of integer sequences $n-1\ge d_1\ge d_2\ge\dotsb\ge d_n\ge 0$ that are the degree sequence of some graph. We show that $G(n)=(c+o(1))4^n/n^{3/4}$ for some constant $c>0$, improving both the…
We study graph-theoretic properties of the trace of a random walk on a random graph. We show that for any $\varepsilon>0$ there exists $C>1$ such that the trace of the simple random walk of length $(1+\varepsilon)n\ln{n}$ on the random…
We consider the problem of searching for a node on a labelled random graph according to a greedy algorithm that selects a route to the desired node using metric information on the graph. Motivated by peer-to-peer networks two types of…
A simple random walk on a graph is a sequence of movements from one vertex to another where at each step an edge is chosen uniformly at random from the set of edges incident on the current vertex, and then transitioned to next vertex.…
A greedily routable region (GRR) is a closed subset of $\mathbb R^2$, in which each destination point can be reached from each starting point by choosing the direction with maximum reduction of the distance to the destination in each point…
We introduce and formulate two types of random-walk domination problems in graphs motivated by a number of applications in practice (e.g., item-placement problem in online social network, Ads-placement problem in advertisement networks, and…
We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is…
Turn the set of permutations of $n$ objects into a graph $G_n$ by connecting two permutations that differ by one transposition, and let $\sigma_t$ be the simple random walk on this graph. In a previous paper, Berestycki and Durrett [In…
Motivated by an application in kidney exchange, we study the following query-commit problem: we are given the set of vertices of a non-bipartite graph G. The set of edges in this graph are not known ahead of time. We can query any pair of…
We initiate the study of a fundamental combinatorial problem: Given a capacitated graph $G=(V,E)$, find a shortest walk ("route") from a source $s\in V$ to a destination $t\in V$ that includes all vertices specified by a set…
Graph routing problems have been investigated extensively in operations research, computer science and engineering due to their ubiquity and vast applications. In this paper, we study constant approximation algorithms for some variations of…
A $t$-spanner of a graph is a subgraph that $t$-approximates pairwise distances. The greedy algorithm is one of the simplest and most well-studied algorithms for constructing a sparse spanner: it computes a $t$-spanner with $n^{1+O(1/t)}$…
We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…
There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of navigable graphs over high-dimensional point sets. A graph is navigable if we can successfully move…
In this paper, we study the online nearest neighbor random tree in dimension $d\in \mathbb N$ (called $d$-NN tree for short) defined as follows. We fix the torus $\mathbb T^d_n$ of dimension $d$ and area $n$ and equip it with the metric…
Approximate nearest neighbor search (ANNS) in high-dimensional spaces is a pivotal challenge in the field of machine learning. In recent years, graph-based methods have emerged as the superior approach to ANNS, establishing a new state of…
Let $G=(V,E)$ be a finite, connected graph. We consider a greedy selection of vertices: given a list of vertices $x_1, \dots, x_k$, take $x_{k+1}$ to be any vertex maximizing the sum of distances to the existing vertices and iterate: we…
Greedy navigation/routing plays an important role in geometric routing of networks because of its locality and simplicity. This can operate in geometrically embedded networks in a distributed manner, distances are calculated based on…