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Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

Human-Computer Interaction · Computer Science 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly immersive and comfortable imagery in virtual reality.…

The ability of neural networks to perform robotic perception and control tasks such as depth and optical flow estimation, simultaneous localization and mapping (SLAM), and automatic control has led to their widespread adoption in recent…

Machine Learning · Computer Science 2025-04-29 Amogh Joshi , Adarsh Kumar Kosta , Kaushik Roy

This work presents One-press control, a tactile input method for pressure-sensitive keyboards based on the detection and classification of pressing movements on the already held-down key. To seamlessly integrate the added control input with…

Human-Computer Interaction · Computer Science 2021-07-30 Staas de Jong , Jeroen Jillissen , Dünya Kirkali , Alwin de Rooij , Hanna Schraffenberger , Arnout Terpstra

Background: People with severe speech and motor impairment (SSMI) often uses a technique called eye pointing to communicate with outside world. One of their parents, caretakers or teachers hold a printed board in front of them and by…

Human-Computer Interaction · Computer Science 2020-05-26 Vinay Krishna Sharma , L. R. D. Murthy , KamalPreet Singh Saluja , Vimal Mollyn , Gourav Sharma , Pradipta Biswas

Gaze behaviour has been used as a way to gather cognitive information for a number of years. In this paper, we discuss the use of gaze behaviour in solving different tasks in natural language processing (NLP) without having to record it at…

Computation and Language · Computer Science 2022-01-04 Sandeep Mathias , Diptesh Kanojia , Abhijit Mishra , Pushpak Bhattacharyya

Transferring knowledge across generations is fundamental to human civilization, yet the challenge of passing on complex practical skills persists. Methods without a physically present instructor, such as videos, often fail to explain…

Human-Computer Interaction · Computer Science 2025-09-03 Clara Sayffaerth , Annika Köhler , Julian Rasch , Albrecht Schmidt , Florian Müller

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

The advent and growing popularity of Virtual Reality (VR) and Mixed Reality (MR) solutions have revolutionized the way we interact with digital platforms. The cutting-edge gaze-controlled typing methods, now prevalent in high-end models of…

Human-Computer Interaction · Computer Science 2024-09-13 Hanqiu Wang , Zihao Zhan , Haoqi Shan , Siqi Dai , Max Panoff , Shuo Wang

As of recent generative adversarial networks have allowed for big leaps in the realism of generated images in diverse domains, not the least of which being handwritten text generation. The generation of realistic-looking hand-written text…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Alexander Mattick , Martin Mayr , Mathias Seuret , Andreas Maier , Vincent Christlein

The interplay between text and visualization is gaining importance for media where traditional text is enriched by visual elements to improve readability and emphasize facts. In two controlled eye-tracking experiments ($N=12$), we approach…

Human-Computer Interaction · Computer Science 2024-04-09 Franziska Huth , Maurice Koch , Miriam Awad , Daniel Weiskopf , Kuno Kurzhals

SARA integrates Eye Tracking and state-of-the-art large language models in a mixed reality framework to enhance the reading experience by providing personalized assistance in real-time. By tracking eye movements, SARA identifies the text…

Human-Computer Interaction · Computer Science 2024-04-11 Enkeleda Thaqi , Mohamed Mantawy , Enkelejda Kasneci

Grammar-based compression is a popular and powerful approach to compressing repetitive texts but until recently its relatively poor time-space trade-offs during real-life construction made it impractical for truly massive datasets such as…

Data Structures and Algorithms · Computer Science 2020-07-21 Travis Gagie , Tomohiro I , Giovanni Manzini , Gonzalo Navarro , Hiroshi Sakamoto , Louisa Seelbach Benkner , Yoshimasa Takabatake

As Augmented Reality (AR) devices become more prevalent and commercially viable, the need for quick, efficient, and secure schemes for pairing these devices has become more pressing. Current methods to securely exchange holograms require…

Cryptography and Security · Computer Science 2023-03-15 Matthew Corbett , Jiacheng Shang , Bo Ji

Touchable projection with structured light range cameras is a prolific medium for large interaction surfaces, affording multiple simultaneous users and simple, cheap setup. However robust touch detection in such projector-depth systems is…

Human-Computer Interaction · Computer Science 2018-12-31 Zhi Chai , Roy Shilkrot

Augmented reality (AR) is emerging in visual search tasks for increasingly immersive interactions with virtual objects. We propose an AR approach providing visual and audio hints along with gaze-assisted instant post-task feedback for…

Human-Computer Interaction · Computer Science 2023-11-15 Yuchong Zhang , Adam Nowak , Yueming Xuan , Andrzej Romanowski , Morten Fjeld

Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to…

Human-Computer Interaction · Computer Science 2025-10-09 Yichuan Zhang , Liangyuting Zhang , Xuning Hu , Yong Yue , Hai-Ning Liang

In this paper, we describe the results of replicating one of our studies from two years ago which compares two techniques for transferring content across multiple screens in VR. Results from the previous study have shown that a combined…

Human-Computer Interaction · Computer Science 2022-10-25 Verena Biener , Jens Grubert

As extended reality (XR) technologies rapidly become as ubiquitous as today's mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual…

Human-Computer Interaction · Computer Science 2026-03-20 Min-yung Kim , Jinwook Kim , Ken Pfeuffer , Sang Ho Yoon

The premise of manual keyphrase annotation is to read the corresponding content of an annotated object. Intuitively, when we read, more important words will occupy a longer reading time. Hence, by leveraging human reading time, we can find…

Computation and Language · Computer Science 2020-10-27 Yingyi Zhang , Chengzhi Zhang