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Gaze input has been a promising substitute for mouse input for point and select interactions. Individuals with severe motor and speech disabilities primarily rely on gaze input for communication. Gaze input also serves as a hands-free input…

Human-Computer Interaction · Computer Science 2022-08-03 Vijay Rajanna , Tracy Hammond

Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…

Human-Computer Interaction · Computer Science 2023-04-20 Yaxiong Lei , Yuheng Wang , Tyler Caslin , Alexander Wisowaty , Xu Zhu , Mohamed Khamis , Juan Ye

Smart glasses are accelerating progress toward more seamless and personalized LLM-based assistance by integrating multimodal inputs. Yet, these inputs rely on obtrusive explicit prompts. The advent of gaze tracking on smart devices offers a…

Human-Computer Interaction · Computer Science 2026-01-27 Jiexin Ding , Yizhuo Zhang , Xinyun Liu , Ke chen , Yuntao Wang , Shwetak Patel , Akshay Gadre

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

In this paper we consider the problem of tracking the progression of reading through eye-gaze measurements. Such an algorithm is novel and will ultimately help to develop a method of analyzing eye-gaze data which had been collected during…

Human-Computer Interaction · Computer Science 2019-05-09 Stephen Bottos , Balakumar Balasingam

Transcripts displayed on dictation interfaces can be hard to read due to recognition errors and disfluencies. LLM-based text auto-correction could help, but changing the text during production could lead to distraction and unintended…

Human-Computer Interaction · Computer Science 2026-03-24 Zhaohui Liang , Yonglin Chen , Naser Al Madi , Can Liu

We present a model for inferring where users look during interaction based on keypress data only. Given a key log, it outputs a scanpath that tells, moment-by-moment, how the user had moved eyes while entering those keys. The model can be…

Human-Computer Interaction · Computer Science 2025-07-25 Yujun Zhu , Danqing Shi , Hee-Seung Moon , Antti Oulasvirta

Advances in ubiquitous computing have enabled end-user authoring of context-aware policies (CAPs) that control smart devices based on specific contexts of the user and environment. However, authoring CAPs accurately and avoiding run-time…

Human-Computer Interaction · Computer Science 2024-03-14 Xun Qian , Tianyi Wang , Xuhai Xu , Tanya R Jonker , Kashyap Todi

Humans navigate and understand complex visual environments by subconsciously quantifying what they see, a process known as visual enumeration. However, traditional studies using flat screens fail to capture the cognitive dynamics of this…

Human-Computer Interaction · Computer Science 2025-10-08 B. Sankar , Devottama Sen , Dibakar Sen

When humans perform complex insertion tasks such as pushing a cup into a cupboard, routing a cable, or putting a key in a lock, they wiggle the object and adapt the process through tactile feedback. A similar robotic approach has not been…

The way our eyes move while reading can tell us about the cognitive effort required to process the text. In the present study, we use this fact to generate texts with controllable reading ease. Our method employs a model that predicts human…

Computation and Language · Computer Science 2026-01-27 Andreas Säuberli , Darja Jepifanova , Diego Frassinelli , Barbara Plank

In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant interaction, but do not provide the same immediacy or…

Human-Computer Interaction · Computer Science 2026-02-26 Yang Liu , Thorbjørn Mikkelsen , Zehai Liu , Gengchen Tian , Diako Mardanbegi , Qiushi Zhou , Hans Gellersen , Ken Pfeuffer

In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on…

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

Despite considerable progress in neural relevance ranking techniques, search engines still struggle to process complex queries effectively - both in terms of precision and recall. Sparse and dense Pseudo-Relevance Feedback (PRF) approaches…

Information Retrieval · Computer Science 2023-12-06 Iain Mackie , Shubham Chatterjee , Sean MacAvaney , Jeffrey Dalton

There is an increasing interest in obtaining accurate word-level timestamps from strong automatic speech recognizers, in particular Whisper. Existing approaches either require additional training or are simply not competitive. The…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-15 Sung-Lin Yeh , Yen Meng , Hao Tang

Password-based authentication is one of the most commonly used methods for verifying user identities, and its widespread usage continues in virtual reality (VR) applications. As a result, various forms of attacks on password-based…

Cryptography and Security · Computer Science 2026-04-24 Yijun Yuan , Na Du , Adam J. Lee , Balaji Palanisamy

While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text…

Human-Computer Interaction · Computer Science 2025-11-27 Taejun Kim , Amy Karlson , Aakar Gupta , Tovi Grossman , Jason Wu , Parastoo Abtahi , Christopher Collins , Michael Glueck , Hemant Bhaskar Surale

One of the main challenges of gaze-based interactions is the ability to distinguish normal eye function from a deliberate interaction with the computer system, commonly referred to as 'Midas touch'. In this paper we propose, EyeTAP (Eye…

Human-Computer Interaction · Computer Science 2021-06-18 Mohsen Parisay , Charalambos Poullis , Marta Kersten

Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality…

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