Related papers: Unlocking Open-Player-Modeling-enhanced Game-Based…
Providing evaluations to student work is a critical component of effective student learning, and automating its process can significantly reduce the workload on human graders. Automatic Short Answer Grading (ASAG) systems, enabled by…
The growing sophistication of contemporary cyber threats necessitates a more effective and adaptive approach to cybersecurity training. Intuitive and adaptive approaches to learning, which are often required, are not provided in traditional…
Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this…
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…
Enabling Large Language Models (LLMs) to handle a wider range of complex tasks (e.g., coding, math) has drawn great attention from many researchers. As LLMs continue to evolve, merely increasing the number of model parameters yields…
Loyal AI is loyal to the community that builds it. An AI is loyal to a community if the community has ownership, alignment, and control. Community owned models can only be used with the approval of the community and share the economic…
General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…
Asymmetric self-play has emerged as a promising paradigm for post-training large language models, where a teacher continually generates questions for a student to solve at the edge of the student's learnability. Although these methods…
Large Language Models (LLMs) have demonstrated strong potential in complex reasoning, yet their progress remains fundamentally constrained by reliance on massive high-quality human-curated tasks and labels, either through supervised…
Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…
Motivated by the human-machine interaction such as training chatbots for improving customer satisfaction, we study human-guided human-machine interaction involving private information. We model this interaction as a two-player turn-based…
Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…
We introduce OmniXAI (short for Omni eXplainable AI), an open-source Python library of eXplainable AI (XAI), which offers omni-way explainable AI capabilities and various interpretable machine learning techniques to address the pain points…
In general, video games not only prevail in entertainment but also have become an alternative methodology for knowledge learning, skill acquisition and assistance for medical treatment as well as health care in education,…
Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and are not transferable across games. Additionally, player…
Online Class-Incremental Learning (OCIL) enables models to learn continuously from non-i.i.d. data streams. Since samples of the data streams can be seen only once, it is more suitable for real-world scenarios compared to offline learning.…
Recent advancements in large language models (LLMs) have led to remarkable performance across a wide range of language understanding and mathematical tasks. As a result, increasing attention has been given to assessing the true reasoning…
In interactive systems, actions are often correlated, presenting an opportunity for more sample-efficient off-policy evaluation (OPE) and learning (OPL) in large action spaces. We introduce a unified Bayesian framework to capture these…
Online Continual Learning (OCL) studies learning over a continuous data stream without observing any single example more than once, a setting that is closer to the experience of humans and systems that must learn "on-the-wild". Yet,…
This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning…