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Purpose - The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method - The study followed a mixed-method research design and prototyping methodology to…

Gesture recognition is a foundational task in human-machine interaction (HMI). While there has been significant progress in gesture recognition based on surface electromyography (sEMG), accurate recognition of predefined gestures only…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Chen Liu , Can Han , Chengfeng Zhou , Crystal Cai , Suncheng Xiang , Hualiang Ni , Dahong Qian

Continual Learning (CL) aims to incrementally acquire new knowledge while mitigating catastrophic forgetting. Within this setting, Online Continual Learning (OCL) focuses on updating models promptly and incrementally from single or small…

Machine Learning · Computer Science 2025-12-19 Giovanni Donghi , Luca Pasa , Daniele Zambon , Cesare Alippi , Nicolò Navarin

Large Language Models (LLMs) show promise for automated code optimization but struggle without performance context. This work introduces Opal, a modular framework that connects performance analytics insights with the vast body of published…

Performance · Computer Science 2025-10-02 Mohammad Zaeed , Tanzima Z. Islam , Vladimir Inđić

While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic…

Computation and Language · Computer Science 2026-01-12 Nuoyan Lyu , Bingbing Xu , Weihao Meng , Yige Yuan , Yang Zhang , Zhiyong Huang , Tat-Seng Chua , Huawei Shen

We introduce GuessingGame, a protocol for evaluating large language models (LLMs) as strategic question-askers in open-ended, open-domain settings. A Guesser LLM identifies a hidden object by posing free-form questions to an Oracle without…

Computation and Language · Computer Science 2025-09-25 Dylan Hutson , Daniel Vennemeyer , Aneesh Deshmukh , Justin Zhan , Tianyu Jiang

Large Language Models (LLMs) excel at tasks like language processing, strategy games, and reasoning but struggle to build generalizable internal representations essential for adaptive decision-making in agents. For agents to effectively…

Artificial Intelligence · Computer Science 2025-01-14 Jason Du , Kelly Hong , Alishba Imran , Erfan Jahanparast , Mehdi Khfifi , Kaichun Qiao

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

The scarcity of ground-truth labels poses one major challenge in developing optical flow estimation models that are both generalizable and robust. While current methods rely on data augmentation, they have yet to fully exploit the rich…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Jisoo Jeong , Hong Cai , Risheek Garrepalli , Jamie Menjay Lin , Munawar Hayat , Fatih Porikli

The Game Reasoning Arena library provides a framework for evaluating the decision making abilities of large language models (LLMs) through strategic board games implemented in Google OpenSpiel library. The framework enables systematic…

Artificial Intelligence · Computer Science 2025-08-19 Lucia Cipolina-Kun , Marianna Nezhurina , Jenia Jitsev

Reinforcement learning (RL) approaches for Large Language Models (LLMs) frequently use on-policy algorithms, such as PPO or GRPO. However, policy lag from distributed training architectures and differences between the training and inference…

Machine Learning · Computer Science 2026-03-03 Daniel Ritter , Owen Oertell , Bradley Guo , Jonathan Chang , Kianté Brantley , Wen Sun

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

Artificial Intelligence · Computer Science 2019-07-16 Wolfgang Konen

Through widespread use in formative assessment and self-directed learning, educational AI systems exercise de facto epistemic authority. Unlike human educators, however, these systems are not embedded in institutional mechanisms of…

Computers and Society · Computer Science 2026-02-24 Chao Li , Chunyi Zhao , Yuru Wang , Yi Hu

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

Background. Business Simulation Games (BSG) are widely used to foster experiential learning in complex managerial and organisational contexts by exposing students to decision-making under uncertainty. In parallel, Artificial Intelligence…

Computers and Society · Computer Science 2026-02-25 Nordine Benkeltoum

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive…

Artificial Intelligence · Computer Science 2025-09-30 Fuqing Bie , Shiyu Huang , Xijia Tao , Zhiqin Fang , Leyi Pan , Junzhe Chen , Min Ren , Liuyu Xiang , Zhaofeng He

Zero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by…

Artificial Intelligence · Computer Science 2024-03-01 Yang Li , Shao Zhang , Jichen Sun , Yali Du , Ying Wen , Xinbing Wang , Wei Pan

As Large Language Models (LLMs) grow in capability, do they develop self-awareness as an emergent behavior? And if so, can we measure it? We introduce the AI Self-Awareness Index (AISAI), a game-theoretic framework for measuring…

Artificial Intelligence · Computer Science 2025-12-04 Kyung-Hoon Kim

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Artificial Intelligence · Computer Science 2025-12-02 Sai Kolasani , Maxim Saplin , Nicholas Crispino , Kyle Montgomery , Jared Quincy Davis , Matei Zaharia , Chi Wang , Chenguang Wang