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Related papers: WorldMesh: Generating Navigable Multi-Room 3D Scen…

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Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we…

Graphics · Computer Science 2025-04-18 Wenqi Dong , Bangbang Yang , Zesong Yang , Yuan Li , Tao Hu , Hujun Bao , Yuewen Ma , Zhaopeng Cui

We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Mohamed Dahy Elkhouly , Alessio Del Bue , Stuart James

Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-13 Sarthak Garg , Helisa Dhamo , Azade Farshad , Sabrina Musatian , Nassir Navab , Federico Tombari

Modern scene reconstruction methods are able to accurately recover 3D surfaces that are visible in one or more images. However, this leads to incomplete reconstructions, missing all occluded surfaces. While much progress has been made on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Sam Bahrami , Dylan Campbell

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Jiahui Lei , Kyle Genova , George Kopanas , Noah Snavely , Leonidas Guibas

This position paper argues for the use of \emph{structured generative models} (SGMs) for the understanding of static scenes. This requires the reconstruction of a 3D scene from an input image (or a set of multi-view images), whereby the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Christopher K. I. Williams

We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…

Graphics · Computer Science 2021-04-12 Jon Hasselgren , Jacob Munkberg , Jaakko Lehtinen , Miika Aittala , Samuli Laine

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuheng Liu , Xinke Li , Yuning Zhang , Lu Qi , Xin Li , Wenping Wang , Chongshou Li , Xueting Li , Ming-Hsuan Yang

Despite the recent advancement of Generative Adversarial Networks (GANs) in learning 3D-aware image synthesis from 2D data, existing methods fail to model indoor scenes due to the large diversity of room layouts and the objects inside. We…

Computer Vision and Pattern Recognition · Computer Science 2022-02-21 Zifan Shi , Yujun Shen , Jiapeng Zhu , Dit-Yan Yeung , Qifeng Chen

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…

Computer Vision and Pattern Recognition · Computer Science 2018-12-03 Daniel Ritchie , Kai Wang , Yu-an Lin

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Guying Lin , Kemeng Huang , Michael Liu , Ruihan Gao , Hanke Chen , Lyuhao Chen , Beijia Lu , Taku Komura , Yuan Liu , Jun-Yan Zhu , Minchen Li

We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Jiapeng Tang , Yinyu Nie , Lev Markhasin , Angela Dai , Justus Thies , Matthias Nießner

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 JoungBin Lee , Jaewoo Jung , Jisang Han , Takuya Narihira , Kazumi Fukuda , Junyoung Seo , Sunghwan Hong , Yuki Mitsufuji , Seungryong Kim

Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inherently challenging. To bridge this gap, we present OneWorld,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Sensen Gao , Zhaoqing Wang , Qihang Cao , Dongdong Yu , Changhu Wang , Tongliang Liu , Mingming Gong , Jiawang Bian

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xuyang Wang , Ziang Cheng , Zhenyu Li , Jiayu Yang , Haorui Ji , Pan Ji , Mehrtash Harandi , Richard Hartley , Hongdong Li

Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Yi-Hua Huang , Yan-Pei Cao , Yu-Kun Lai , Ying Shan , Lin Gao

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Anindita Ghosh , Vladislav Golyanik , Taku Komura , Philipp Slusallek , Christian Theobalt , Rishabh Dabral

Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…

Robotics · Computer Science 2025-08-27 Nicholas Pfaff , Hongkai Dai , Sergey Zakharov , Shun Iwase , Russ Tedrake

Large-scale text-guided image diffusion models have shown astonishing results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Jiawei Lu , Yingpeng Zhang , Zengjun Zhao , He Wang , Kun Zhou , Tianjia Shao
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