English

Convolutional Generation of Textured 3D Meshes

Computer Vision and Pattern Recognition 2020-10-26 v2 Graphics Machine Learning Image and Video Processing

Abstract

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications of such models. In this work, we bridge this gap by leveraging recent advances in differentiable rendering. We design a framework that can generate triangle meshes and associated high-resolution texture maps, using only 2D supervision from single-view natural images. A key contribution of our work is the encoding of the mesh and texture as 2D representations, which are semantically aligned and can be easily modeled by a 2D convolutional GAN. We demonstrate the efficacy of our method on Pascal3D+ Cars and CUB, both in an unconditional setting and in settings where the model is conditioned on class labels, attributes, and text. Finally, we propose an evaluation methodology that assesses the mesh and texture quality separately.

Keywords

Cite

@article{arxiv.2006.07660,
  title  = {Convolutional Generation of Textured 3D Meshes},
  author = {Dario Pavllo and Graham Spinks and Thomas Hofmann and Marie-Francine Moens and Aurelien Lucchi},
  journal= {arXiv preprint arXiv:2006.07660},
  year   = {2020}
}

Comments

NeurIPS 2020, Oral presentation. Code at https://github.com/dariopavllo/convmesh

R2 v1 2026-06-23T16:18:00.834Z