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Related papers: Exploring Human Quadruped Locomotion for Exergames

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Teleoperated humanoid robots hold significant potential as physical avatars for humans in hazardous and inaccessible environments, with the goal of channeling human intelligence and sensorimotor skills through these robotic counterparts.…

Robotics · Computer Science 2023-07-25 Guillermo Colin , Joseph Byrnes , Youngwoo Sim , Patrick Wensing , Joao Ramos

Locomotion is a fundamental skill for humanoid robots. However, most existing works make locomotion a single, tedious, unextendable, and unconstrained movement. This limits the kinematic capabilities of humanoid robots. In contrast, humans…

Robotics · Computer Science 2025-04-15 Yufei Xue , Wentao Dong , Minghuan Liu , Weinan Zhang , Jiangmiao Pang

We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and…

Robotics · Computer Science 2025-02-25 Nabeel Ahmad Khan Jadoon , Mongkol Ekpanyapong

The physicality of exercise makes the role of athletic trainers unique. Their physical presence allows them to guide a student through a motion, demonstrate an exercise, and give intuitive feedback. Robot quadrupeds are also embodied agents…

Robotics · Computer Science 2026-04-21 Maximilian Du , Jennifer Grannen , Shuran Song , Dorsa Sadigh

Humanoid robots can, in principle, use their legs to go almost anywhere. Developing controllers capable of traversing diverse terrains, however, remains a considerable challenge. Classical controllers are hard to generalize broadly while…

Robotics · Computer Science 2024-10-07 Ilija Radosavovic , Sarthak Kamat , Trevor Darrell , Jitendra Malik

Dynamic quadrupedal locomotion over rough terrains reveals remarkable progress over the last few decades. Small-scale quadruped robots are adequately flexible and adaptable to traverse uneven terrains along sagittal direction, such as…

Robotics · Computer Science 2021-10-27 Hongwu Zhu , Dong Wang , Nathan Boyd , Ziyi Zhou , Lecheng Ruan , Aidong Zhang , Ning Ding , Ye Zhao , Jianwen Luo

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase…

Human-Computer Interaction · Computer Science 2025-08-18 Sebastian Cmentowski , Fabian Kievelitz , Jens Krüger

Human beings and other vertebrates show remarkable performance and efficiency in locomotion, but the functioning of their biological control systems for locomotion is still only partially understood. The basic patterns and timing for…

Neurons and Cognition · Quantitative Biology 2020-07-14 T. P. Jensen , S. Tata , A. J. Ijspeert , S. Tolu

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-29 Arvin Tashakori , Arash Tashakori , Gongbo Yang , Z. Jane Wang , Peyman Servati

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva

A vast number of applications for legged robots entail tasks in complex, dynamic environments. But these environments put legged robots at high risk for limb damage. This paper presents an empirical study of fault tolerant dynamic gaits…

Robotics · Computer Science 2023-09-25 Abriana Stewart-Height , Daniel E. Koditschek

Traversing 3-D complex environments has always been a significant challenge for legged locomotion. Existing methods typically rely on external sensors such as vision and lidar to preemptively react to obstacles by acquiring environmental…

Robotics · Computer Science 2024-07-16 Yi Cheng , Hang Liu , Guoping Pan , Linqi Ye , Houde Liu , Bin Liang

We propose a method of learning a policy for human-like locomotion via deep reinforcement learning based on a human anatomical model, muscle actuation, and biologically inspired rewards, without any inherent control rules or reference…

Graphics · Computer Science 2024-01-30 Minkwan Kim , Yoonsang Lee

In this paper, we propose a robust controller that achieves natural and stably fast locomotion on a real blind quadruped robot. With only proprioceptive information, the quadruped robot can move at a maximum speed of 10 times its body…

Robotics · Computer Science 2022-07-05 Xu Chang , Zhitong Zhang , Honglei An , Hongxu Ma , Qing Wei

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Alaa Halawani , Shengzhong Feng , Shafiq ur Rehman , Haibo Li

During co-manipulation involving humans and robots, it is necessary to base robot controllers on human behaviors to achieve comfortable and coordinated movement between the human-robot dyad. In this paper, we describe an experiment between…

Robotics · Computer Science 2017-02-03 Erich A. Mielke , Eric C. Townsend , Marc D. Killpack

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Ryosuke Hori , Jyun-Ting Song , Zhengyi Luo , Jinkun Cao , Soyong Shin , Hideo Saito , Kris Kitani

We introduce UMI-on-Legs, a new framework that combines real-world and simulation data for quadruped manipulation systems. We scale task-centric data collection in the real world using a hand-held gripper (UMI), providing a cheap way to…

Robotics · Computer Science 2024-07-16 Huy Ha , Yihuai Gao , Zipeng Fu , Jie Tan , Shuran Song

Recent advances in deep reinforcement learning (RL) based techniques combined with training in simulation have offered a new approach to developing robust controllers for legged robots. However, the application of such approaches to real…

Robotics · Computer Science 2023-08-08 Rohan Pratap Singh , Zhaoming Xie , Pierre Gergondet , Fumio Kanehiro

Parkour is a grand challenge for legged locomotion, even for quadruped robots, requiring active perception and various maneuvers to overcome multiple challenging obstacles. Existing methods for humanoid locomotion either optimize a…

Robotics · Computer Science 2024-09-27 Ziwen Zhuang , Shenzhe Yao , Hang Zhao
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