Human-Computer Interaction · Computer Science
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch +1
2025-08-18
Human-Computer Interaction · Computer Science
Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality
Nico Feld, Pauline Bimberg, Michael Feldmann, Matthias Wölwer +3
2025-05-14
Human-Computer Interaction · Computer Science
Geometry Aware Passthrough Mitigates Cybersickness
Trishia El Chemaly, Mohit Goyal, Tinglin Duan, Vrushank Phadnis +7
2025-03-26
Human-Computer Interaction · Computer Science
Redirected Walking in Infinite Virtual Indoor Environment Using Change-blindness
June-Young Hwang, Soon-Uk Kwon, Yong-Hun Cho, Sang-Bin Jeon +1
2022-12-29
Human-Computer Interaction · Computer Science
Reducing cybersickness in 360-degree virtual reality
Iqra Arshad, Paulo De Mello, Martin Ender, Jason D. McEwen +1
2021-11-18
Human-Computer Interaction · Computer Science
Towards Sneaking as a Playful Input Modality for Virtual Environments
Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski +1
2024-03-08
Human-Computer Interaction · Computer Science
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani
2021-08-24
Human-Computer Interaction · Computer Science
ARWalker: A Virtual Walking Companion Application
Pubudu Wijesooriya, Aaron Likens, Nick Stergiou, Spyridon Mastorakis
2023-11-14
Human-Computer Interaction · Computer Science
Accessibility of Virtual Reality Locomotion Modalities to Adults and Minors
Zhijiong Huang, Yu Zhang, Kathryn C. Quigley, Ramya Sankar +3
2019-04-18
Graphics · Computer Science
Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry
Martin Skrodzki, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg +1
2024-09-10
Human-Computer Interaction · Computer Science
How Long Does It Take to Alleviate Discomfort? A Preliminary Study on Reducing Cybersickness in Novice Users
Zhengxin Zhang, Shufang Qian, Yi Wang, Xiao Liu +4
2026-01-14
Human-Computer Interaction · Computer Science
BalanceVR: Balance Training to Increase Tolerance to Cybersickness in Immersive Virtual Reality
Seonghoon Kang, Yechan Yang, Gerard Jounghyun Kim, Hanseob Kim
2024-04-16
Human-Computer Interaction · Computer Science
Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments
Thiago Porcino, Esteban Clua, Daniela Trevisan, Érick Rodrigues +1
2020-06-30
Human-Computer Interaction · Computer Science
Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation
Ariel Caputo, Massimo Zancanaro, Andrea Giachetti
2023-12-18
Human-Computer Interaction · Computer Science
Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters
Pulkit Budhiraja, Mark Roman Miller, Abhishek K Modi, David Forsyth
2017-10-10
Human-Computer Interaction · Computer Science
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback
Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer
2023-08-31
Human-Computer Interaction · Computer Science
Flow-Aware Diffusion for Real-Time VR Restoration: Enhancing Spatiotemporal Coherence and Efficiency
Yitong Zhu, Qianghong Dong, Guanxuan Jiang, Zhuowen Liang +1
2026-01-30
Human-Computer Interaction · Computer Science
Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
Parastoo Abtahi, Sidney Q. Hough, James A. Landay, Sean Follmer
2022-04-20
Human-Computer Interaction · Computer Science
An Evaluation Testbed for Locomotion in Virtual Reality
Alberto Cannavò, Davide Calandra, F. Gabriele Pratticò, Valentina Gatteschi +1
2020-10-21