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Collaboration is ubiquitous and essential in day-to-day life -- from exchanging ideas, to delegating tasks, to generating plans together. This work studies how LLMs can adaptively collaborate to perform complex embodied reasoning tasks. To…

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…

Machine Learning · Computer Science 2022-11-23 Linxi Fan , Guanzhi Wang , Yunfan Jiang , Ajay Mandlekar , Yuncong Yang , Haoyi Zhu , Andrew Tang , De-An Huang , Yuke Zhu , Anima Anandkumar

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific…

Artificial Intelligence · Computer Science 2025-12-17 Mircea Lică , Ojas Shirekar , Baptiste Colle , Chirag Raman

An ideal embodied agent should possess lifelong learning capabilities to handle long-horizon and complex tasks, enabling continuous operation in general environments. This not only requires the agent to accurately accomplish given tasks but…

Artificial Intelligence · Computer Science 2026-03-24 Sen Wang , Bangwei Liu , Zhenkun Gao , Lizhuang Ma , Xuhong Wang , Yuan Xie , Xin Tan

Large Language Model (LLM)-based planning has advanced embodied agents in long-horizon environments such as Minecraft, where acquiring latent knowledge of goal (or item) dependencies and feasible actions is critical. However, LLMs often…

Machine Learning · Computer Science 2026-02-19 Seungjoon Lee , Suhwan Kim , Minhyeon Oh , Youngsik Yoon , Jungseul Ok

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

While large language models (LLMs) have shown promising capabilities as zero-shot planners for embodied agents, their inability to learn from experience and build persistent mental models limits their robustness in complex open-world…

Artificial Intelligence · Computer Science 2025-06-04 Anirudh Chari , Suraj Reddy , Aditya Tiwari , Richard Lian , Brian Zhou

Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable…

Artificial Intelligence · Computer Science 2026-04-08 Chenghao Li , Jun Liu , Songbo Zhang , Huadong Jian , Hao Ni , Lik-Hang Lee , Sung-Ho Bae , Guoqing Wang , Yang Yang , Chaoning Zhang

Completing Long-Horizon (LH) tasks in open-ended worlds is an important yet difficult problem for embodied agents. Existing approaches suffer from two key challenges: (1) they heavily rely on experiences obtained from human-created data or…

Robotics · Computer Science 2026-04-30 Tongtong Feng , Xin Wang , Zekai Zhou , Ren Wang , Yuwei Zhan , Guangyao Li , Qing Li , Wenwu Zhu

Building a general-purpose agent is a long-standing vision in the field of artificial intelligence. Existing agents have made remarkable progress in many domains, yet they still struggle to complete long-horizon tasks in an open world. We…

Artificial Intelligence · Computer Science 2024-10-22 Zaijing Li , Yuquan Xie , Rui Shao , Gongwei Chen , Dongmei Jiang , Liqiang Nie

Embodied task planning requires agents to execute long-horizon, goal-directed actions in complex 3D environments, where success depends on both immediate perception and accumulated experience across tasks. However, most existing LLM-based…

Robotics · Computer Science 2026-04-21 Xiaoyu Ma , Lianyu Hu , Wenbing Tang , Zixuan Hu , Zeqin Liao , Zhizhen Wu , Yang Liu

Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a…

Machine Learning · Computer Science 2022-05-13 Vinicius G. Goecks , Nicholas Waytowich , David Watkins-Valls , Bharat Prakash

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance…

Artificial Intelligence · Computer Science 2024-10-30 Shu Yu , Chaochao Lu

Embodied exploration is a target-driven process that requires embodied agents to possess fine-grained perception and knowledge-enhanced decision making. While recent attempts leverage MLLMs for exploration due to their strong perceptual and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Gengyuan Zhang , Mingcong Ding , Jingpei Wu , Ruotong Liao , Volker Tresp

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning…

Artificial Intelligence · Computer Science 2023-10-16 Shaofei Cai , Zihao Wang , Xiaojian Ma , Anji Liu , Yitao Liang

Self-evolving memory systems are unprecedentedly reshaping the evolutionary paradigm of large language model (LLM)-based agents. Prior work has predominantly relied on manually engineered memory architectures to store trajectories, distill…

Computation and Language · Computer Science 2025-12-23 Guibin Zhang , Haotian Ren , Chong Zhan , Zhenhong Zhou , Junhao Wang , He Zhu , Wangchunshu Zhou , Shuicheng Yan

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key…

Artificial Intelligence · Computer Science 2023-10-20 Guanzhi Wang , Yuqi Xie , Yunfan Jiang , Ajay Mandlekar , Chaowei Xiao , Yuke Zhu , Linxi Fan , Anima Anandkumar

We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for…

Artificial Intelligence · Computer Science 2026-05-28 Yuchen Guo , Junli Gong , Hongmin Cai , Yiu-ming Cheung , Weifeng Su

Recent embodied agents are primarily built based on reinforcement learning (RL) or large language models (LLMs). Among them, RL agents are efficient for deployment but only perform very few tasks. By contrast, giant LLM agents (often more…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Zhuoling Li , Xiaogang Xu , Zhenhua Xu , SerNam Lim , Hengshuang Zhao

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan
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