English

MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning

Artificial Intelligence 2025-12-17 v6 Computation and Language

Abstract

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific fine-tuning. We propose MindForge, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MindForge in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MindForge agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding 3×3\times more tech-tree milestones and collecting 2.3×2.3\times more unique items than the Voyager baseline. Furthermore, in fully \textit{collaborative} settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MindForge agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.

Keywords

Cite

@article{arxiv.2411.12977,
  title  = {MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning},
  author = {Mircea Lică and Ojas Shirekar and Baptiste Colle and Chirag Raman},
  journal= {arXiv preprint arXiv:2411.12977},
  year   = {2025}
}

Comments

Accepted to NeurIPS 2025 main track as poster