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Video conferences play a vital role in our daily lives. However, many nonverbal cues are missing, including gaze and spatial information. We introduce LookAtChat, a web-based video conferencing system, which empowers remote users to…
We cast visual imitation as a visual correspondence problem. Our robotic agent is rewarded when its actions result in better matching of relative spatial configurations for corresponding visual entities detected in its workspace and…
Cross-modal retrieval is the task of retrieving samples of a given modality by using queries of a different one. Due to the wide range of practical applications, the problem has been mainly focused on the vision and language case, e.g. text…
Cognitively plausible visual dialogue models should keep a mental scoreboard of shared established facts in the dialogue context. We propose a theory-based evaluation method for investigating to what degree models pretrained on the VisDial…
Learning-based manipulation policies from image inputs often show weak task transfer capabilities. In contrast, visual servoing methods allow efficient task transfer in high-precision scenarios while requiring only a few demonstrations. In…
The goal of this work is to reconstruct speech from a silent talking face video. Recent studies have shown impressive performance on synthesizing speech from silent talking face videos. However, they have not explicitly considered on…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific)…
With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise…
Machine translation between many languages at once is highly challenging, since training with ground truth requires supervision between all language pairs, which is difficult to obtain. Our key insight is that, while languages may vary…
Interactive collaborative video is now a common part of remote work. Despite its prevalence, traditional video conferencing can be challenging, sometimes causing social discomforts that undermine process and outcomes. Avatars on 2D displays…
We present our in-progress work on co-designing a visualization tool for presenting unstructured text. We have conducted a focus group with a variety of professionals who regularly analyze large corpora of unstructured text. Our preliminary…
Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate…
Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a…
Visual speech (i.e., lip motion) is highly related to auditory speech due to the co-occurrence and synchronization in speech production. This paper investigates this correlation and proposes a cross-modal speech co-learning paradigm. The…
Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…
There have been significant innovations in media technologies in the recent years. While these developments have improved experiences for individual users, design of multi-user interfaces still remains a challenge. A relatively unexplored…
Learned visuomotor policies have shown considerable success as an alternative to traditional, hand-crafted frameworks for robotic manipulation. Surprisingly, an extension of these methods to the multiview domain is relatively unexplored. A…
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones,…
We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systematically examined and improved various facets of our system,…