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Related papers: Ray Tracing using HIP

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Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a novel real-time DoF technique that uses ray tracing with…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Real-time hand articulations tracking is important for many applications such as interacting with virtual / augmented reality devices or tablets. However, most of existing algorithms highly rely on expensive and high power-consuming GPUs to…

Computer Vision and Pattern Recognition · Computer Science 2015-10-20 Byeongkeun Kang , Yeejin Lee , Truong Q. Nguyen

We present an improved inverse ray-shooting code based on GPUs for generating microlensing magnification maps. In addition to introducing GPUs for acceleration, we put the efforts in two aspects: (i) A standard circular lens plane is…

Instrumentation and Methods for Astrophysics · Physics 2022-06-08 Wenwen Zheng , Xuechun Chen , Guoliang Li , Hou-zun Chen

We present the methodology of a photon-conserving, spatially-adaptive, ray-tracing radiative transfer algorithm, designed to run on multiple parallel Graphic Processing Units (GPUs). Each GPU has thousands computing cores, making them…

Cosmology and Nongalactic Astrophysics · Physics 2018-10-17 Blake Hartley , Massimo Ricotti

Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically for in situ…

Graphics · Computer Science 2023-05-15 Will Usher , Ingo Wald , Jefferson Amstutz , Johannes Günther , Carson Brownlee , Valerio Pascucci

Path-Guiding algorithms for sampling scattering directions can drastically decrease the variance of Monte Carlo estimators of Light Transport Equation, but their usage was limited to offline rendering because of memory and computational…

Graphics · Computer Science 2021-12-21 Mikhail Derevyannykh

Ray tracing algorithms, that can simulate multipath radio propagation in presence of geometric obstacles such as buildings, objects or vehicles, are becoming quite popular, due to the increasing availability of digital environment databases…

Signal Processing · Electrical Eng. & Systems 2023-06-14 Denis Bilibashi , Enrico M. Vitucci , Vittorio Degli-Esposti

A microwave Hilbert transformer is introduced as a new component for Real-time Analog Processing (RAP). In contrast to its optical counterpart, that resort to optical fiber gratings, this Hilbert transformer is based on the combination of a…

Signal Processing · Electrical Eng. & Systems 2019-07-24 Xiaoyi Wang , Zoé-Lise Deck-Léger , Lianfeng Zou , José Azaña , Christophe Caloz

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

This paper presents a realization of the approach to spatial 3D stereo of visualization of 3D images with use parallel Graphics processing unit (GPU). The experiments of realization of synthesis of images of a 3D stage by a method of trace…

Graphics · Computer Science 2018-05-07 Anas M. Al-Oraiqat , S. A. Zori

Visual object tracking is a fundamental and time-critical vision task. Recent years have seen many shallow tracking methods based on real-time pixel-based correlation filters, as well as deep methods that have top performance but need a…

Computer Vision and Pattern Recognition · Computer Science 2017-09-15 Chen Huang , Simon Lucey , Deva Ramanan

Memory trace analysis is an important technology for architecture research, system software (i.e., OS, compiler) optimization, and application performance improvements. Hardware-snooping is an effective and efficient approach to monitor and…

Hardware Architecture · Computer Science 2011-06-15 Yungang Bao , Jinyong Zhang , Yan Zhu , Dan Tang , Yuan Ruan , Mingyu Chen , Jianping Fan

In many Multimedia content analytics frameworks feature likelihood maps represented as histograms play a critical role in the overall algorithm. Integral histograms provide an efficient computational framework for extracting multi-scale…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-07 Mahdieh Poostchi , Kannappan Palaniappan , Da Li , Michela Becchi , Filiz Bunyak , Guna Seetharaman

Particle tracking in large-scale numerical simulations of turbulent flows presents one of the major bottlenecks in parallel performance and scaling efficiency. Here, we describe a particle tracking algorithm for large-scale parallel…

Fluid Dynamics · Physics 2022-05-31 Cristian C. Lalescu , Bérenger Bramas , Markus Rampp , Michael Wilczek

The accurate visual tracking of a moving object is a human fundamental skill that allows to reduce the relative slip and instability of the object's image on the retina, thus granting a stable, high-quality vision. In order to optimize…

Neurons and Cognition · Quantitative Biology 2016-11-24 Anna Montagnini , Laurent Perrinet , Guillaume S Masson

Track reconstruction is a vital aspect of High-Energy Physics (HEP) and plays a critical role in major experiments. In this study, we delve into unexplored avenues for particle track reconstruction and hit clustering. Firstly, we enhance…

This paper presents Navigation and Rendering Pipeline for Astronautics (NaRPA) - a novel ray-tracing-based computer graphics engine to model and simulate light transport for space-borne imaging. NaRPA incorporates lighting models with…

Graphics · Computer Science 2022-11-04 Roshan Thomas Eapen , Ramchander Rao Bhaskara , Manoranjan Majji

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases…

Graphics · Computer Science 2025-01-09 Michael Rauter , Lukas Zimmermann , Markus Zeilinger

Simulating sonar devices requires modeling complex underwater acoustics, simultaneously rendering time-efficient data. Existing methods focus on basic implementation of one sonar type, where most of sound properties are disregarded. In this…

Signal Processing · Electrical Eng. & Systems 2020-01-13 Rômulo Cerqueira , Tiago Trocoli , Jan Albiez , Luciano Oliveira

The histogram of oriented gradients (HOG) is a widely used feature descriptor in computer vision for the purpose of object detection. In the paper, a modified HOG descriptor is described, it uses a lookup table and the method of integral…

Computer Vision and Pattern Recognition · Computer Science 2017-03-21 Chunde Huang , Jiaxiang Huang
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