English

Accelerating Transfer Function Update for Distance Map based Volume Rendering

Graphics 2025-01-09 v3 Performance

Abstract

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases such as virtual reality volume rendering. The currently fastest known technique uses volumetric distance maps to skip empty sections of the volume during ray-casting but requires the distance map to be updated per transfer function change. In this paper, we demonstrate a technique for subdividing the volume intensity range into partitions and deriving what we call partitioned distance maps. These can be used to accelerate the distance map computation for a newly changed transfer function by a factor up to 30. This allows the currently fastest known empty space skipping approach to be used while maintaining high frame rates even when the transfer function is changed frequently.

Cite

@article{arxiv.2407.21552,
  title  = {Accelerating Transfer Function Update for Distance Map based Volume Rendering},
  author = {Michael Rauter and Lukas Zimmermann and Markus Zeilinger},
  journal= {arXiv preprint arXiv:2407.21552},
  year   = {2025}
}

Comments

5 pages, 5 figures, 1 table, presented at IEEE VIS 2024, for associated mp4 file, see https://osf.io/n5k6z ; source code available at https://github.com/CalamityMichL/DVR_ESS_PDM