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Related papers: Ray Tracing using HIP

200 papers

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

As cameras and computers became popular, the applications of computer vision techniques attracted attention enormously. One of the most important applications in the computer vision community is human activity recognition. In order to…

Computer Vision and Pattern Recognition · Computer Science 2019-07-12 Aras R. Dargazany

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we…

Graphics · Computer Science 2022-04-22 Ingo Wald , Steven G Parker

General-purpose Computing on Graphics Processing Units (GPGPU) has been introduced to many areas of scientific research such as bioinformatics, cryptography, computer vision, and deep learning. However, computing models in the High-energy…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-23 Max Isacson , Mattias Ellert , Richard Brenner

In this paper, we seek a new method in designing an iris recognition system. In this method, first the Haar wavelet features are extracted from iris images. The advantage of using these features is the high-speed extraction, as well as…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Farahnaz Hosseini , Hossein Ebrahimpour , Samaneh Askari

As we reach exascale, production High Performance Computing (HPC) systems are increasing in complexity. These systems now comprise multiple heterogeneous computing components (CPUs and GPUs) utilized through diverse, often vendor-specific…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-15 Solomon Bekele , Aurelio Vivas , Thomas Applencourt , Servesh Muralidharan , Bryce Allen , Kazutomo Yoshiiinst , Swann Perarnau , Brice Videau

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray…

Robotics · Computer Science 2025-09-11 Sizhe Sui , Luis Sentis , Andrew Bylard

While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based…

We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on the client using ray casting and reconstructs a z-value based…

Graphics · Computer Science 2020-06-29 Stefan Zellmann

Over the last decade, advances in GPU hardware have been driven in large part by the demands of real-time graphics, culminating in dedicated hardware ray tracing cores (RT cores). These units accelerate ray scene intersection queries…

Graphics · Computer Science 2026-05-27 Rafael Padilla , Kyle Webster , Austin Kim

With AMD reinforcing their ambition in the scientific high performance computing ecosystem, we extend the hardware scope of the Ginkgo linear algebra package to feature a HIP backend for AMD GPUs. In this paper, we report and discuss the…

Mathematical Software · Computer Science 2020-06-26 Yuhsiang M. Tsai , Terry Cojean , Tobias Ribizel , Hartwig Anzt

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

We present an algorithm for creating an n-level ray-space hierarchy (RSH) of coherent rays that runs on the GPU. Our algorithm uses rasterization to process the primary rays, then uses those results as the inputs for a RSH, that processes…

Graphics · Computer Science 2023-12-12 Nuno Reis , Vasco Costa , João M. Pereira

We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Carl Doersch , Yi Yang , Mel Vecerik , Dilara Gokay , Ankush Gupta , Yusuf Aytar , Joao Carreira , Andrew Zisserman

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

Multiple human tracking (MHT) is a fundamental task in many computer vision applications. Appearance-based approaches, primarily formulated on RGB data, are constrained and affected by problems arising from occlusions and/or illumination…

Computer Vision and Pattern Recognition · Computer Science 2016-06-15 Massimo Camplani , Adeline Paiement , Majid Mirmehdi , Dima Damen , Sion Hannuna , Tilo Burghardt , Lili Tao

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however,…

Graphics · Computer Science 2020-09-08 Ingo Wald , Stefan Zellmann , Will Usher , Nate Morrical , Ulrich Lang , Valerio Pascucci

In this technical report, we document our attempt to visualize adaptive heightfields with smooth interpolation using ray casting in real time. The performance of ray casting depends strongly on the used interpolant and its efficient…

Graphics · Computer Science 2022-01-27 Daniel Cornel , Zsolt Horváth , Jürgen Waser