Related papers: SceneTok: A Compressed, Diffusable Token Space for…
We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D…
The analysis of events in dynamic environments poses a fundamental challenge in the development of intelligent agents and robots capable of interacting with humans. Current approaches predominantly utilize visual models. However, these…
We present a new perspective of achieving image synthesis by viewing this task as a visual token generation problem. Different from existing paradigms that directly synthesize a full image from a single input (e.g., a latent code), the new…
Text and faces are among the most perceptually salient and practically important patterns in visual generation, yet they remain challenging for autoregressive generators built on discrete tokenization. A central bottleneck is the tokenizer:…
Discrete image tokenizers have emerged as a key component of modern vision and multimodal systems, providing a sequential interface for transformer-based architectures. However, most existing approaches remain primarily optimized for…
We introduce a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multiple modalities, including object-level point clouds, images,…
Systems which incrementally create 3D semantic maps from image sequences must store and update representations of both geometry and semantic entities. However, while there has been much work on the correct formulation for geometrical…
We present Seen2Scene, the first flow matching-based approach that trains directly on incomplete, real-world 3D scans for scene completion and generation. Unlike prior methods that rely on complete and hence synthetic 3D data, our approach…
We propose UniSeg3D, a unified 3D scene understanding framework that achieves panoptic, semantic, instance, interactive, referring, and open-vocabulary segmentation tasks within a single model. Most previous 3D segmentation approaches are…
In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without…
Text-to-image (T2I) diffusion models are effective at producing semantically aligned images, but their reliance on training data distributions limits their ability to synthesize truly novel, out-of-distribution concepts. Existing methods…
3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…
In this work, we present HieraTok, a novel multi-scale Vision Transformer (ViT)-based tokenizer that overcomes the inherent limitation of modeling single-scale representations. This is realized through two key designs: (1) multi-scale…
The recent success of implicit neural scene representations has presented a viable new method for how we capture and store 3D scenes. Unlike conventional 3D representations, such as point clouds, which explicitly store scene properties in…
Unified models aim to support both understanding and generation by encoding images into discrete tokens and processing them alongside text within a single autoregressive framework. This unified design offers architectural simplicity and…
Commonly used image tokenizers produce a 2D grid of spatially arranged tokens. In contrast, so-called 1D image tokenizers represent images as highly compressed one-dimensional sequences of as few as 32 discrete tokens. We find that the high…
Image tokenizers map images to sequences of discrete tokens, and are a crucial component of autoregressive transformer-based image generation. The tokens are typically associated with spatial locations in the input image, arranged in raster…
Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…
Scene text recognition has been an important, active research topic in computer vision for years. Previous approaches mainly consider text as 1D signals and cast scene text recognition as a sequence prediction problem, by feat of CTC or…
Pretraining 3D encoders by aligning with Contrastive Language Image Pretraining (CLIP) has emerged as a promising direction to learn generalizable representations for 3D scene understanding. In this paper, we propose UniScene3D, a…