Related papers: SceneTok: A Compressed, Diffusable Token Space for…
Recent advances in 3D vision-language models (VLMs) highlight a strong potential for 3D scene understanding and reasoning. However, effectively tokenizing 3D scenes into holistic scene tokens, and leveraging these tokens across diverse 3D…
Image tokenization, the process of transforming raw image pixels into a compact low-dimensional latent representation, has proven crucial for scalable and efficient image generation. However, mainstream image tokenization methods generally…
Deriving compact and temporally aware visual representations from dynamic scenes is essential for successful execution of sequential scene understanding tasks such as visual tracking and robotic manipulation. In this paper, we introduce…
Text-to-image diffusion models generate impressive and realistic images, but do they learn to represent the 3D world from only 2D supervision? We demonstrate that yes, certain 3D scene representations are encoded in the text embedding space…
In this work, we propose aligning pretrained visual encoders to serve as tokenizers for latent diffusion models in image generation. Unlike training a variational autoencoder (VAE) from scratch, which primarily emphasizes low-level details,…
We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh…
We present AToken, the first unified visual tokenizer that achieves both high-fidelity reconstruction and semantic understanding across images, videos, and 3D assets. Unlike existing tokenizers that specialize in either reconstruction or…
The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally…
Visual tokenization remains a core challenge in unifying visual understanding and generation within the autoregressive paradigm. Existing methods typically employ tokenizers in discrete latent spaces to align with the tokens from large…
Visual tokenizer is a critical component for vision generation. However, the existing tokenizers often face unsatisfactory trade-off between compression ratios and reconstruction fidelity. To fill this gap, we introduce a powerful and…
Efficient video tokenization remains a key bottleneck in learning general purpose vision models that are capable of processing long video sequences. Prevailing approaches are restricted to encoding videos to a fixed number of tokens, where…
We introduce SceneTransporter, an end-to-end framework for structured 3D scene generation from a single image. While existing methods generate part-level 3D objects, they often fail to organize these parts into distinct instances in…
A classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured…
Encoding video content into compact latent tokens has become a fundamental step in video generation and understanding, driven by the need to address the inherent redundancy in pixel-level representations. Consequently, there is a growing…
Some forms of novel visual media enable the viewer to explore a 3D scene from arbitrary viewpoints, by interpolating between a discrete set of original views. Compared to 2D imagery, these types of applications require much larger amounts…
Efficient transmission of 3D point cloud data is critical for advanced perception in centralized and decentralized multi-agent robotic systems, especially nowadays with the growing reliance on edge and cloud-based processing. However, the…
Existing state-of-the-art image tokenization methods leverage diverse semantic features from pre-trained vision models for additional supervision, to expand the distribution of latent representations and thereby improve the quality of image…
Estimating the pose of a camera with respect to a 3D reconstruction or scene representation is a crucial step for many mixed reality and robotics applications. Given the vast amount of available data nowadays, many applications constrain…
Rendering 3D scenes requires access to arbitrary viewpoints from the scene. Storage of such a 3D scene can be done in two ways; (1) storing 2D images taken from the 3D scene that can reconstruct the scene back through interpolations, or (2)…
Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…