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We study the safety verification problem for parameterized systems under the release-acquire (RA) semantics. It has been shown that the problem is intractable for systems with unlimited access to atomic compare-and-swap (CAS) instructions.…

Logic in Computer Science · Computer Science 2022-05-06 Adwait Godbole , Shankara Narayanan Krishna , Roland Meyer

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes…

Computation and Language · Computer Science 2015-09-15 Karthik Narasimhan , Tejas Kulkarni , Regina Barzilay

Variational inequality problems allow for capturing an expansive class of problems, including convex optimization problems, convex Nash games and economic equilibrium problems, amongst others. Yet in most practical settings, such problems…

Optimization and Control · Mathematics 2017-02-17 Uma V. Ravat , Uday V. Shanbhag

The behavioural theory of concurrent systems states that any concurrent system can be captured by a behaviourally equivalent concurrent Abstract State Machine (cASM). While the theory in general assumes shared locations, it remains valid,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-02-14 Klaus-Dieter Schewe , Andreas Prinz , Egon Börger

Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested…

Artificial Intelligence · Computer Science 2026-02-16 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

We study decidability of verification problems for timed automata extended with unbounded discrete data structures. More detailed, we extend timed automata with a pushdown stack. In this way, we obtain a strong model that may for instance…

Logic in Computer Science · Computer Science 2017-01-11 Karin Quaas

In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…

Computational Complexity · Computer Science 2007-05-23 Gus Gutoski

We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

Computer Science and Game Theory · Computer Science 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

Computer Science and Game Theory · Computer Science 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis

Combining local exceptions and first class continuations leads to programs with complex control flow, as well as the possibility of expressing powerful constructs such as resumable exceptions. We describe and compare games models for a…

Logic in Computer Science · Computer Science 2013-09-06 James Laird

Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with…

Computers and Society · Computer Science 2016-05-24 Kim J. L. Nevelsteen

We consider finite horizon reach-avoid problems for discrete time stochastic systems. Our goal is to construct upper bound functions for the reach-avoid probability by means of tractable convex optimization problems. We achieve this by…

Optimization and Control · Mathematics 2015-06-11 Nikolaos Kariotoglou , Maryam Kamgarpour , Tyler H. Summers , John Lygeros

Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational…

Multiagent Systems · Computer Science 2013-01-23 Francesco Belardinelli , Alessio Lomuscio , Fabio Patrizi

We consider the notion of herdability, a set-based reachability condition, which asks whether the state of a system can be controlled to be element-wise larger than a non-negative threshold. First a number of foundational results on…

Systems and Control · Computer Science 2019-04-19 Sebastian F Ruf , Magnus Egerstedt , Jeff S. Shamma

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

Computer Science and Game Theory · Computer Science 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

Computer Science and Game Theory · Computer Science 2025-09-08 Thomas Brihaye , Aline Goeminne

Spatial concurrent constraint programming (SCCP) is an algebraic model of spatial modalities in constrained-based process calculi; it can be used to reason about spatial information distributed among the agents of a system. This work…

Logic in Computer Science · Computer Science 2018-05-22 Miguel Romero , Camilo Rocha

Hybrid Rebeca is a modeling framework for asynchronous event-based cyber-physical systems (CPSs). In this work, we extend Hybrid Rebeca to allow the modeling of non-deterministic time behavior. Besides the syntactical extension, we…

Formal Languages and Automata Theory · Computer Science 2025-03-11 Fatemeh Ghassemi , Saeed Zhiany , Nesa Abbasimoghadam , Ali Hodaei , Ali Ataollahi , József Kovács , Erika Ábrahám , Marjan Sirjani

Message sequence charts (MSCs) visually represent interactions in distributed systems that communicate through FIFO channels. High-level MSCs (HMSCs) extend MSCs with choice, concatenation, and iteration, allowing for the specification of…

Logic in Computer Science · Computer Science 2025-04-29 Benedikt Bollig , Marie Fortin , Paul Gastin

We consider the reachability problem on transition systems corresponding to succinct one-counter machines, that is, machines where the counter is incremented or decremented by a value given in binary.

Logic in Computer Science · Computer Science 2014-07-21 Paul Hunter