Related papers: History-Constrained Systems
The reachability problem for Vector Addition Systems (VASs) is a central problem of net theory. The general problem is known to be decidable by algorithms exclusively based on the classical Kosaraju-Lambert-Mayr-Sacerdote-Tenney…
The use of game theoretic methods for control in multiagent systems has been an important topic in recent research. Valid utility games in particular have been used to model real-world problems; such games have the convenient property that…
We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this…
The undecidability of basic decision problems for general FIFO machines such as reachability and unboundedness is well-known. In this paper, we provide an underapproximation for the general model by considering only runs that are…
Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action…
In this paper, we propose a system-level approach for verifying the safety of neural network controlled systems, combining a continuous-time physical system with a discrete-time neural network based controller. We assume a generic model for…
This paper reviews the fully complete hypergames model of system $F$, presented a decade ago in the author's thesis. Instantiating type variables is modelled by allowing ``games as moves''. The uniformity of a quantified type variable…
Constraint Satisfaction Problem (CSP) is a framework for modeling and solving a variety of real-world problems. Once the problem is expressed as a finite set of constraints, the goal is to find the variables' values satisfying them. Even…
Congestion game is a widely used model for modern networked applications. A central issue in such applications is that the selfish behavior of the participants may result in resource overloading and negative externalities for the system…
Multi-stack pushdown systems are a well-studied model of concurrent computation using threads with first-order procedure calls. While, in general, reachability is undecidable, there are numerous restrictions on stack behaviour that lead to…
A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…
Extended finite state machines (EFSMs) model stateful systems with internal data variables and have numerous applications in software engineering. A major advantage of this type of model lies in its ability to model both the data flow and…
We propose an under-approximate reachability analysis algorithm for programs running under the POWER memory model, in the spirit of the work on context-bounded analysis intitiated by Qadeer et al. in 2005 for detecting bugs in concurrent…
Remote Direct Memory Access (RDMA) is a technology that allows direct memory access from the memory of one computer into that of another without involving either one's operating system. This enables high-throughput, low-latency networking,…
The reachability problem in 3-dimensional vector addition systems with states (3-VASS) is known to be PSpace-hard, and to belong to Tower. We significantly narrow down the complexity gap by proving the problem to be solvable in…
This paper studies finite-time safety and reach-avoid verification for stochastic discrete-time dynamical systems. The aim is to ascertain lower and upper bounds of the probability that, within a predefined finite-time horizon, a system…
Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…
This paper develops an algorithm for upper- and lower-bounding the value function for a class of linear time-varying games subject to convex control sets. In particular, a two-player zero-sum differential game is considered where the…
Hyperdimensional computing (HDC) is a biologically-inspired framework which represents symbols with high-dimensional vectors, and uses vector operations to manipulate them. The ensemble of a particular vector space and a prescribed set of…
The safety region of operation of a system is the subset of allowed outputs for which no undesirable outcome would occur. Knowing if a system would ever leave its safety regions of operation is important information for the planning and…