English
Related papers

Related papers: CLUTCH: Contextualized Language model for Unlockin…

200 papers

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

3D scene understanding has gained significant attention due to its wide range of applications. However, existing methods for 3D scene understanding are limited to specific downstream tasks, which hinders their practicality in real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Zehan Wang , Haifeng Huang , Yang Zhao , Ziang Zhang , Zhou Zhao

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

Generating lifelike human motions from descriptive texts has experienced remarkable research focus in the recent years, propelled by the emerging requirements of digital humans.Despite impressive advances, existing approaches are often…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yuan Wang , Di Huang , Yaqi Zhang , Wanli Ouyang , Jile Jiao , Xuetao Feng , Yan Zhou , Pengfei Wan , Shixiang Tang , Dan Xu

Latent space representations are critical for understanding and improving the behavior of machine learning models, yet they often remain obscure and intricate. Understanding and exploring the latent space has the potential to contribute…

Machine Learning · Computer Science 2025-05-13 Daniel Geissler , Lars Krupp , Vishal Banwari , David Habusch , Bo Zhou , Paul Lukowicz , Jakob Karolus

Recent advances in Visual Question Answering (VQA) have demonstrated impressive performance in natural image domains, with models like LLaVA leveraging large language models (LLMs) for open-ended reasoning. However, their generalization…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Xinjin Li , Yulie Lu , Jinghan Cao , Yu Ma , Zhenglin Li , Yeyang Zhou

The estimation of 3D human motion from video has progressed rapidly but current methods still have several key limitations. First, most methods estimate the human in camera coordinates. Second, prior work on estimating humans in global…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Soyong Shin , Juyong Kim , Eni Halilaj , Michael J. Black

We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotated real-world data, forcing a reliance on synthetic…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Mengfei Li , Peng Li , Zheng Zhang , Jiahao Lu , Chengfeng Zhao , Wei Xue , Qifeng Liu , Sida Peng , Wenxiao Zhang , Wenhan Luo , Yuan Liu , Yike Guo

We introduce World In Your Hands (WIYH), a large-scale open-source ecosystem comprising over 1,000 hours of human manipulation data collected in-the-wild with millimeter-scale motion accuracy. Specifically, WIYH includes (1) the Oracle…

Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Yiqi Lin , Hao Wu , Ruichen Wang , Haonan Lu , Xiaodong Lin , Hui Xiong , Lin Wang

The remarkable potential of multi-modal large language models (MLLMs) in comprehending both vision and language information has been widely acknowledged. However, the scarcity of 3D scenes-language pairs in comparison to their 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Zeju Li , Chao Zhang , Xiaoyan Wang , Ruilong Ren , Yifan Xu , Ruifei Ma , Xiangde Liu

We propose a simple way to use large language models (LLMs) in education. Specifically, our method aims to improve individual comprehension by adding a novel feature to online videos. We combine the low threshold for interactivity in…

Human-Computer Interaction · Computer Science 2025-02-04 Boris Ruf , Marcin Detyniecki

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

Accurate motion forecasting is crucial for safe autonomous driving (AD). This study proposes CoT-Drive, a novel approach that enhances motion forecasting by leveraging large language models (LLMs) and a chain-of-thought (CoT) prompting…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Haicheng Liao , Hanlin Kong , Bonan Wang , Chengyue Wang , Wang Ye , Zhengbing He , Chengzhong Xu , Zhenning Li

Human motion synthesis in complex scenes presents a fundamental challenge, extending beyond conventional Text-to-Motion tasks by requiring the integration of diverse modalities such as static environments, movable objects, natural language…

Graphics · Computer Science 2025-05-20 Zichen Geng , Zeeshan Hayder , Wei Liu , Ajmal Mian

Hands are central to interacting with our surroundings and conveying gestures, making their inclusion essential for full-body motion synthesis. Despite this, existing human motion synthesis methods fall short: some ignore hand motions…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Enes Duran , Nikos Athanasiou , Muhammed Kocabas , Michael J. Black , Omid Taheri

Video generation has achieved remarkable progress in visual fidelity and controllability, enabling conditioning on text, layout, or motion. Among these, motion control - specifying object dynamics and camera trajectories - is essential for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Muhammed Burak Kizil , Enes Sanli , Niloy J. Mitra , Erkut Erdem , Aykut Erdem , Duygu Ceylan

Top-down methods dominate the field of 3D human pose and shape estimation, because they are decoupled from human detection and allow researchers to focus on the core problem. However, cropping, their first step, discards the location…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Zhihao Li , Jianzhuang Liu , Zhensong Zhang , Songcen Xu , Youliang Yan

In remote and hybrid work contexts, the integration of physical and digital environments is revolutionizing spatial experiences, collaboration, and interpersonal interactions. This study examines three fundamental spatial conditions: the…