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Large language models (LLMs) are increasingly deployed as conversational assistants in open-domain, multi-turn settings, where users often provide incomplete or ambiguous information. However, existing LLM-focused clarification benchmarks…

Computation and Language · Computer Science 2025-12-25 Sichun Luo , Yi Huang , Mukai Li , Shichang Meng , Fengyuan Liu , Zefa Hu , Junlan Feng , Qi Liu

Tactility provides crucial support and enhancement for the perception and interaction capabilities of both humans and robots. Nevertheless, the multimodal research related to touch primarily focuses on visual and tactile modalities, with…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Ning Cheng , You Li , Jing Gao , Bin Fang , Jinan Xu , Wenjuan Han

The dream of instantly creating rich 360-degree panoramic worlds from text is rapidly becoming a reality, yet a crucial gap exists in our ability to reliably evaluate their semantic alignment. Contrastive Language-Image Pre-training (CLIP)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Hai Wang , Xiaochen Yang , Mingzhi Dong , Jing-Hao Xue

Haptic captioning is the task of generating natural language descriptions from haptic signals, such as vibrations, for use in virtual reality, accessibility, and rehabilitation applications. While previous multimodal research has focused…

Computation and Language · Computer Science 2026-01-15 Guimin Hu , Daniel Hershcovich , Hasti Seifi

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yingying Fan , Quanwei Yang , Kaisiyuan Wang , Hang Zhou , Yingying Li , Haocheng Feng , Errui Ding , Yu Wu , Jingdong Wang

Large language models (LLMs) with extended context windows enable tasks requiring extensive information integration but are limited by the scarcity of high-quality, diverse datasets for long-context instruction tuning. Existing data…

Computation and Language · Computer Science 2025-02-25 Jiaxi Li , Xingxing Zhang , Xun Wang , Xiaolong Huang , Li Dong , Liang Wang , Si-Qing Chen , Wei Lu , Furu Wei

Scalable learning of dexterous manipulation remains bottlenecked by the difficulty of collecting natural, high-fidelity human demonstrations of multi-finger hands due to occlusion, complex hand kinematics, and contact-rich interactions. We…

Inspired by infants' intrinsic motivation to learn, which values informative sensory channels contingent on their immediate social environment, we developed a deep curiosity loop (DCL) architecture. The DCL is composed of a learner, which…

Neural and Evolutionary Computing · Computer Science 2018-06-12 Jonatan Barkan , Goren Gordon

Enabling home-assistant robots to perceive and manipulate a diverse range of 3D objects based on human language instructions is a pivotal challenge. Prior research has predominantly focused on simplistic and task-oriented instructions,…

Robotics · Computer Science 2024-03-14 Ran Xu , Yan Shen , Xiaoqi Li , Ruihai Wu , Hao Dong

Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

Human-Computer Interaction · Computer Science 2025-06-23 Yuichiro Fujimoto

With the emergence of pretrained vision-language models (VLMs), considerable efforts have been devoted to fine-tuning them for downstream tasks. Despite the progress made in designing efficient fine-tuning methods, such methods require…

Machine Learning · Computer Science 2024-06-04 Zhengbo Wang , Jian Liang , Ran He , Zilei Wang , Tieniu Tan

Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames,…

Graphics · Computer Science 2024-11-19 Hmrishav Bandyopadhyay , Yi-Zhe Song

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yumeng Liu , Xiaoxiao Long , Zemin Yang , Yuan Liu , Marc Habermann , Christian Theobalt , Yuexin Ma , Wenping Wang

This paper presents a novel approach for pretraining robotic manipulation Vision-Language-Action (VLA) models using a large corpus of unscripted real-life video recordings of human hand activities. Treating human hand as dexterous robot…

Planning physically feasible dexterous hand manipulation is a central challenge in robotic manipulation and Embodied AI. Prior work typically relies on object-centric cues or precise hand-object interaction sequences, foregoing the rich,…

Robotics · Computer Science 2026-03-03 Zhenhao Zhang , Jiaxin Liu , Ye Shi , Jingya Wang

Slide animations, such as fade-in, fly-in, and wipe, are critical for audience engagement, efficient information delivery, and vivid visual expression. However, most AI-driven slide-generation tools still lack native animation support, and…

Artificial Intelligence · Computer Science 2025-07-29 Yifan Jiang , Yibo Xue , Yukun Kang , Pin Zheng , Jian Peng , Feiran Wu , Changliang Xu

A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Tatiana Zemskova , Dmitry Yudin

This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Junuk Cha , Jihyeon Kim , Jae Shin Yoon , Seungryul Baek

3D layout generation and editing play a crucial role in Embodied AI and immersive VR interaction. However, manual creation requires tedious labor, while data-driven generation often lacks diversity. The emergence of large models introduces…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Haiyan Jiang , Deyu Zhang , Dongdong Weng , Weitao Song , Henry Been-Lirn Duh

This paper introduces GestLLM, an advanced system for human-robot interaction that enables intuitive robot control through hand gestures. Unlike conventional systems, which rely on a limited set of predefined gestures, GestLLM leverages…

Robotics · Computer Science 2025-01-16 Oleg Kobzarev , Artem Lykov , Dzmitry Tsetserukou
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