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Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Junho Park , Kyeongbo Kong , Suk-Ju Kang

Recent advancements in integrating tactile sensing with vision-language models (VLMs) have demonstrated remarkable potential for robotic multimodal perception. However, existing tactile descriptions remain limited to superficial attributes…

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…

Graphics · Computer Science 2025-08-22 Xingpeng Sun , Shiyang Jia , Zherong Pan , Kui Wu , Aniket Bera

Large Language Models (LLMs) present a promising frontier in robotic task planning by leveraging extensive human knowledge. Nevertheless, the current literature often overlooks the critical aspects of robots' adaptability and error…

Robotics · Computer Science 2024-11-27 Sthithpragya Gupta , Kunpeng Yao , Loïc Niederhauser , Aude Billard

Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Anh H. Vo , Sungyo Lee , Phil-Joong Kim , Soo-Mi Choi , Yong-Guk Kim

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zimu Zhang , Yucheng Zhang , Xiyan Xu , Ziyin Wang , Sirui Xu , Kai Zhou , Bing Zhou , Chuan Guo , Jian Wang , Yu-Xiong Wang , Liang-Yan Gui

Teaching robots desired skills in real-world environments remains challenging, especially for non-experts. A key bottleneck is that collecting robotic data often requires expertise or specialized hardware, limiting accessibility and…

Robotics · Computer Science 2025-05-13 Gi-Cheon Kang , Junghyun Kim , Kyuhwan Shim , Jun Ki Lee , Byoung-Tak Zhang

Numerous methods have been proposed to detect, estimate, and analyze properties of people in images, including 3D pose, shape, contact, human-object interaction, and emotion. While widely applicable in vision and other areas, such methods…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jing Lin , Yao Feng , Weiyang Liu , Michael J. Black

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Nefeli Andreou , Xi Wang , Victoria Fernández Abrevaya , Marie-Paule Cani , Yiorgos Chrysanthou , Vicky Kalogeiton

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Patrick Rim , Kevin Harris , Braden Copple , Shangchen Han , Xu Xie , Ivan Shugurov , Sizhe An , He Wen , Alex Wong , Tomas Hodan , Kun He

To solve complex tasks, large language models (LLMs) often require multiple rounds of interactions with the user, sometimes assisted by external tools. However, current evaluation protocols often emphasize benchmark performance with…

Computation and Language · Computer Science 2024-03-13 Xingyao Wang , Zihan Wang , Jiateng Liu , Yangyi Chen , Lifan Yuan , Hao Peng , Heng Ji

Human body fitting, which aligns parametric body models such as SMPL to raw 3D point clouds of clothed humans, serves as a crucial first step for downstream tasks like animation and texturing. An effective fitting method should be both…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Xiaoben Li , Jingyi Wu , Zeyu Cai , Siyuan Yu , Boqian Li , Yuliang Xiu

Fulfilling user needs through Large Language Model multi-turn, multi-step tool-use is rarely a straightforward process. Real user interactions are inherently wild, being intricate, messy, and flexible. We identify three key challenges from…

Human-Computer Interaction · Computer Science 2026-04-09 Peijie Yu , Wei Liu , Yifan Yang , Jinjian Li , Zelong Zhang , Xiao Feng , Feng Zhang

Hand-Object Interaction (HOI) is gaining significant attention, particularly with the creation of numerous egocentric datasets driven by AR/VR applications. However, third-person view HOI has received less attention, especially in terms of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Arya Farkhondeh , Samy Tafasca , Jean-Marc Odobez

We present TOCH, a method for refining incorrect 3D hand-object interaction sequences using a data prior. Existing hand trackers, especially those that rely on very few cameras, often produce visually unrealistic results with hand-object…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Keyang Zhou , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-Moll

Large Language Models are increasingly capable of interpreting multimodal inputs to generate complex 3D shapes, yet robust methods to evaluate geometric and structural fidelity remain underdeveloped. This paper introduces a human in the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Ahmed R. Sadik , Mariusz Bujny

Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…

Graphics · Computer Science 2025-06-03 Yueqian Guo , Tianzhao Li , Xin Lyu , Jiehaolin Chen , Zhaohan Wang , Sirui Xiao , Yurun Chen , Yezi He , Helin Li , Fan Zhang

Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Yining Hong , Haoyu Zhen , Peihao Chen , Shuhong Zheng , Yilun Du , Zhenfang Chen , Chuang Gan

When humans grasp an object, they naturally form trajectories in their minds to manipulate it for specific tasks. Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems in learning to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Alexey Gavryushin , Alexandros Delitzas , Luc Van Gool , Marc Pollefeys , Kaichun Mo , Xi Wang

Graphic layout generation, a growing research field, plays a significant role in user engagement and information perception. Existing methods primarily treat layout generation as a numerical optimization task, focusing on quantitative…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Zecheng Tang , Chenfei Wu , Juntao Li , Nan Duan
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