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Generating geometrically consistent videos remains an open challenge: text-to-video diffusion models trained on web-scale data treat geometry only implicitly, leading to object deformation, texture drift, and non-rigid backgrounds under…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jan Ackermann , Shengqu Cai , Boyang Deng , Zhengfei Kuang , Songyou Peng , Gordon Wetzstein

Differentiable particle-based simulation can produce physically plausible motion, but target-driven volumetric shape morphing remains underconstrained: physics-only mass matching captures coarse global structure yet struggles with fine…

Graphics · Computer Science 2026-04-22 Chang-Yong Song , David Hyde

Teaching robots novel skills with demonstrations via human-in-the-loop data collection techniques like kinesthetic teaching or teleoperation puts a heavy burden on human supervisors. In contrast to this paradigm, it is often significantly…

Robotics · Computer Science 2024-04-24 Daniel Yang , Davin Tjia , Jacob Berg , Dima Damen , Pulkit Agrawal , Abhishek Gupta

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Shafeeq Elanattil , Peyman Moghadam , Simon Denman , Sridha Sridharan , Clinton Fookes

Dance plays an important role as an artistic form and expression in human culture, yet automatically generating dance sequences is a significant yet challenging endeavor. Existing approaches often neglect the critical aspect of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hongsong Wang , Ying Zhu , Xin Geng , Liang Wang

Text-to-motion (T2M) generation aims to control the behavior of a target character via textual descriptions. Leveraging text-motion paired datasets, existing T2M models have achieved impressive performance in generating high-quality motions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Jiakun Zheng , Ting Xiao , Shiqin Cao , Xinran Li , Zhe Wang , Chenjia Bai

Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Huanyu Zhou , Qingjie Liu , Yunhong Wang

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand…

Computer Vision and Pattern Recognition · Computer Science 2017-06-14 Pierre Sermanet , Kelvin Xu , Sergey Levine

Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Lilang Lin , Lehong Wu , Jiahang Zhang , Jiaying Liu

Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Wonkwang Lee , Jongwon Jeong , Taehong Moon , Hyeon-Jong Kim , Jaehyeon Kim , Gunhee Kim , Byeong-Uk Lee

Recent research has shown that fine-tuning diffusion models (DMs) with arbitrary rewards, including non-differentiable ones, is feasible with reinforcement learning (RL) techniques, enabling flexible model alignment. However, applying…

Machine Learning · Computer Science 2025-03-12 Zhiwei Jia , Yuesong Nan , Huixi Zhao , Gengdai Liu

This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance…

Computer Vision and Pattern Recognition · Computer Science 2017-09-15 Yichao Yan , Jingwei Xu , Bingbing Ni , Xiaokang Yang

Video generation models produce visually coherent content but struggle with tasks requiring spatial reasoning and multi-step planning. Reinforcement learning (RL) offers a path to improve generalization, but its effectiveness in video…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Ming Liu , Yunbei Zhang , Shilong Liu , Liwen Wang , Wensheng Zhang

Gait recognition has emerged as a robust biometric modality due to its non-intrusive nature. Conventional gait recognition methods mainly rely on silhouettes or skeletons. While effective in controlled laboratory settings, their limited…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hangrui Xu , Zhengxian Wu , Chuanrui Zhang , Zhuohong Chen , Zhifang Liu , Peng Jiao , Haoqian Wang

Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, integrating spatial constraints, such as pre-defined motion trajectories and obstacles, remains a challenge…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Korrawe Karunratanakul , Konpat Preechakul , Supasorn Suwajanakorn , Siyu Tang

Aligning generative recommender systems to user preferences via post-training is critical for closing the gap between next-item prediction and actual recommendation quality. Existing post-training methods are ill-suited for production-scale…

Machine Learning · Computer Science 2026-03-12 Keertana Chidambaram , Sanath Kumar Krishnamurthy , Qiuling Xu , Ko-Jen Hsiao , Moumita Bhattacharya

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

When hearing music, it is natural for people to dance to its rhythm. Automatic dance generation, however, is a challenging task due to the physical constraints of human motion and rhythmic alignment with target music. Conventional…

Graphics · Computer Science 2023-08-08 Qiaosong Qi , Le Zhuo , Aixi Zhang , Yue Liao , Fei Fang , Si Liu , Shuicheng Yan

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Xavier Thomas , Youngsun Lim , Ananya Srinivasan , Audrey Zheng , Deepti Ghadiyaram

Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Linzi Qu , Jiaxiang Shang , Hui Ye , Xiaoguang Han , Hongbo Fu
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