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Step adjustment for humanoid robots has been shown to improve robustness in gaits. However, step duration adaptation is often neglected in control strategies. In this paper, we propose an approach that combines both step location and timing…

Robotics · Computer Science 2016-12-13 Majid Khadiv , Alexander Herzog , S. Ali. A. Moosavian , Ludovic Righetti

State-of-the-art video generative models produce promising visual content yet often violate basic physics principles, limiting their utility. While some attribute this deficiency to insufficient physics understanding from pre-training, we…

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Mu Li , Yin Wang , Zhiying Leng , Jiapeng Liu , Frederick W. B. Li , Xiaohui Liang

Generating high-quality and photorealistic 3D assets remains a longstanding challenge in 3D vision and computer graphics. Although state-of-the-art generative models, such as diffusion models, have made significant progress in 3D…

Graphics · Computer Science 2025-06-19 Qingming Liu , Zhen Liu , Dinghuai Zhang , Kui Jia

In action recognition tasks, feature diversity is essential for enhancing model generalization and performance. Existing methods typically promote feature diversity by expanding the training data in the sample space, which often leads to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Zhifu Zhao , Hanyang Hua , Jianan Li , Shaoxin Wu , Fu Li , Yangtao Zhou , Yang Li

Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Yin Wang , Zhiying Leng , Frederick W. B. Li , Shun-Cheng Wu , Xiaohui Liang

Recent advances in one-step text-to-image generation have enabled real-time synthesis with remarkable efficiency and quality. Previous reinforcement learning methods for one-step generators combine image-space reward optimization with…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Junyi Wu , Weijian Luo , Haoyang Zheng , Ruizhe Zhang , Guang Lin

Video generation models have achieved notable progress in static scenarios, yet their performance in motion video generation remains limited, with quality degrading under drastic dynamic changes. This is due to noise disrupting temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Meiqi Wu , Bingze Song , Ruimin Lin , Chen Zhu , Xiaokun Feng , Jiahong Wu , Xiangxiang Chu , Kaiqi Huang

Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length…

Artificial Intelligence · Computer Science 2025-07-31 Jing Xu , Weiqiang Wang , Cunjian Chen , Jun Liu , Qiuhong Ke

Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Qiyuan Zhang , Biao Gong , Shuai Tan , Zheng Zhang , Yujun Shen , Xing Zhu , Yuyuan Li , Kelu Yao , Chunhua Shen , Changqing Zou

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Controlling a biped robot to walk stably is a challenging task considering its nonlinearity and hybrid dynamics. Reinforcement learning can address these issues by directly mapping the observed states to optimal actions that maximize the…

Robotics · Computer Science 2019-10-24 Kuangen Zhang , Zhimin Hou , Clarence W. de Silva , Haoyong Yu , Chenglong Fu

Group dance generation from music requires synchronizing multiple dancers while maintaining spatial coordination, making it highly relevant to applications such as film production, gaming, and animation. Recent group dance generation models…

Machine Learning · Computer Science 2026-03-25 Jing Xu , Weiqiang Wang , Cunjian Chen , Jun Liu , Qiuhong Ke

While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Zongye Zhang , Wenrui Cai , Qingjie Liu , Yunhong Wang

Designing suitable rewards poses a significant challenge in reinforcement learning (RL), especially for embodied manipulation. Trajectory success rewards are suitable for human judges or model fitting, but the sparsity severely limits RL…

Machine Learning · Computer Science 2026-02-16 Xin Liu , Yixuan Li , Yuhui Chen , Yuxing Qin , Haoran Li , Dongbin Zhao

Choreography refers to creation of dance steps and motions for dances according to the latent knowledge in human mind, where the created dance motions are in general style-specific and consistent. So far, such latent style-specific…

Multimedia · Computer Science 2021-05-03 Xinjian Zhang , Yi Xu , Su Yang , Longwen Gao , Huyang Sun

This paper proposed a hierarchical visible autoencoder in the adaptive phantom limbs generation according to the kinetic behavior of functional body-parts, which are measured by heterogeneous kinetic sensors. The proposed visible…

Human-Computer Interaction · Computer Science 2019-10-07 Dakila Ledesma , Yu Liang , Dalei Wu

Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired…

Graphics · Computer Science 2026-01-27 Lei Zhong , Yi Yang , Changjian Li

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability…

Computer Vision and Pattern Recognition · Computer Science 2025-09-15 Jieming Cui , Tengyu Liu , Ziyu Meng , Jiale Yu , Ran Song , Wei Zhang , Yixin Zhu , Siyuan Huang
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