Related papers: Learning Perceptual Representations for Gaming NR-…
Perceptual video quality assessment (VQA) is an integral component of many streaming and video sharing platforms. Here we consider the problem of learning perceptually relevant video quality representations in a self-supervised manner.…
Video Question Answering (VideoQA) is a challenging task that requires understanding complex visual and temporal relationships within videos to answer questions accurately. In this work, we introduce \textbf{ReasVQA} (Reasoning-enhanced…
In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…
In this paper, we propose a novel parameter-efficient adaptation method for No- Reference Image Quality Assessment (NR-IQA) using visual prompts optimized in pixel-space. Unlike full fine-tuning of Multimodal Large Language Models (MLLMs),…
Vision-language large models have achieved remarkable success in various multi-modal tasks, yet applying them to video understanding remains challenging due to the inherent complexity and computational demands of video data. While…
Visual Question Answering (VQA) requires models to reason over multimodal information, combining visual and textual data. With the development of continual learning, significant progress has been made in retaining knowledge and adapting to…
Reinforcement learning (RL) has shown strong potential for enhancing reasoning in multimodal large language models, yet existing video reasoning methods often rely on coarse sequence-level rewards or single-factor token selection,…
Accurate and efficient Video Quality Assessment (VQA) has long been a key research challenge. Current mainstream VQA methods typically improve performance by pretraining on large-scale classification datasets (e.g., ImageNet, Kinetics-400),…
This paper presents our system for the Multi-Task Learning (MTL) Challenge in the 4th Affective Behavior Analysis in-the-wild (ABAW) competition. We explore the research problems of this challenge from three aspects: 1) For obtaining…
Vision-Language Models (VLMs) have demonstrated remarkable generalization capabilities across a wide range of tasks. However, their performance often remains suboptimal when directly applied to specific downstream scenarios without…
With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector's sustained growth. Recent advancements in Vision-Language Models (VLMs) offer…
In existing visual representation learning tasks, deep convolutional neural networks (CNNs) are often trained on images annotated with single tags, such as ImageNet. However, a single tag cannot describe all important contents of one image,…
This work introduces NeuroQuant, a novel post-training quantization (PTQ) approach tailored to non-generalized Implicit Neural Representations for variable-rate Video Coding (INR-VC). Unlike existing methods that require extensive weight…
We aim at advancing blind image quality assessment (BIQA), which predicts the human perception of image quality without any reference information. We develop a general and automated multitask learning scheme for BIQA to exploit auxiliary…
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…
The goal of No-Reference Image Quality Assessment (NR-IQA) is to estimate the perceptual image quality in accordance with subjective evaluations, it is a complex and unsolved problem due to the absence of the pristine reference image. In…
No-Reference Point Cloud Quality Assessment (NR-PCQA) aims to objectively assess the human perceptual quality of point clouds without relying on pristine-quality point clouds for reference. It is becoming increasingly significant with the…
Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…
The rapid advancement of generative models has led to a growing volume of AI-generated videos, making the automatic quality assessment of such videos increasingly important. Existing AI-generated content video quality assessment (AIGC-VQA)…
Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…