Related papers: Ultra-Fast 3D Porous Media Generation: a GPU- Acce…
RC4 can be made more secured if an additional RC4-like Post-KSA Random Shuffing (PKRS) process is introduced between KSA and PRGA. It can also be made significantly faster if RC4 bytes are processed in a FPGA embedded system using multiple…
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into…
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive…
Recently, single-stage embedding based deep learning algorithms gain increasing attention in cell segmentation and tracking. Compared with the traditional "segment-then-associate" two-stage approach, a single-stage algorithm not only…
Dynamic 3D Gaussian splatting (3DGS) extends static 3DGS to render dynamic scenes, enabling AR/VR applications with moving objects. However, implementing dynamic 3DGS on edge devices faces challenges: (1) Loading all Gaussian parameters…
Dynamic sparsity, where the sparsity patterns are unknown until runtime, poses a significant challenge to deep learning. The state-of-the-art sparsity-aware deep learning solutions are restricted to pre-defined, static sparsity patterns due…
We introduce Elastic Looped Transformers (ELT), a highly parameter-efficient class of visual generative models based on a recurrent transformer architecture. While conventional generative models rely on deep stacks of unique transformer…
Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of…
Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their…
High-resolution remote sensing images (RSIs) are crucial for Earth observation applications, yet acquiring them is often limited by sensor constraints and costs. In recent years, generative super-resolution (SR) methods, particularly…
Selected inversion is essential for applications such as Bayesian inference, electronic structure calculations, and inverse covariance estimation, where computing only specific elements of large sparse matrix inverses significantly reduces…
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with…
Image-based 3D scene reconstruction, which transforms multi-view images into a structured 3D representation of the surrounding environment, is a common task across many modern applications. 3D Gaussian Splatting (3DGS) is a new paradigm to…
The 2D Least Median of Squares (LMS) is a popular tool in robust regression because of its high breakdown point: up to half of the input data can be contaminated with outliers without affecting the accuracy of the LMS estimator. The…
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…
We introduce a fast algorithm for Gaussian process regression in low dimensions, applicable to a widely-used family of non-stationary kernels. The non-stationarity of these kernels is induced by arbitrary spatially-varying vertical and…
While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessive memory consumption incompatible with edge devices,…
Iterative memory-bound solvers commonly occur in HPC codes. Typical GPU implementations have a loop on the host side that invokes the GPU kernel as much as time/algorithm steps there are. The termination of each kernel implicitly acts the…
Efficient GPU programming is crucial for achieving high performance in deep learning (DL) applications. The performance of GPU programs depends on how data is parallelized across threads and arranged within memory subsystems. The mapping…
Inverse design of solid-state materials with desired properties represents a formidable challenge in materials science. Although recent generative models have demonstrated potential, their adoption has been hindered by limitations such as…