English

LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming

Computer Vision and Pattern Recognition 2025-09-24 v2 Multimedia

Abstract

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.

Keywords

Cite

@article{arxiv.2408.14823,
  title  = {LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming},
  author = {Yuang Shi and Géraldine Morin and Simone Gasparini and Wei Tsang Ooi},
  journal= {arXiv preprint arXiv:2408.14823},
  year   = {2025}
}

Comments

3DV 2025; Project Page: https://yuang-ian.github.io/lapisgs/ ; Code: https://github.com/nus-vv-streams/lapis-gs

R2 v1 2026-06-28T18:24:54.060Z