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The window mechanism was introduced by Chatterjee et al. to strengthen classical game objectives with time bounds. It permits to synthesize system controllers that exhibit acceptable behaviors within a configurable time frame, all along…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Brihaye , Florent Delgrange , Youssouf Oualhadj , Mickael Randour

We consider autonomous racing of two cars and present an approach to formulate racing decisions as a non-cooperative non-zero-sum game. We design three different games where the players aim to fulfill static track constraints as well as…

Optimization and Control · Mathematics 2019-01-11 Alexander Liniger , John Lygeros

Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…

Logic in Computer Science · Computer Science 2022-11-14 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query…

Computer Science and Game Theory · Computer Science 2016-05-06 Paul W. Goldberg , Stefano Turchetta

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

Independent set games are cooperative games defined on graphs, where players are edges and the value of a coalition is the maximum cardinality of independent sets in the subgraph defined by the coalition. In this paper, we investigate the…

Discrete Mathematics · Computer Science 2020-09-14 Han Xiao , Yuanxi Wang , Qizhi Fang

In applied game theory the motivation of players is a key element. It is encoded in the payoffs of the game form and often based on utility functions. But there are cases were formal descriptions in the form of a utility function do not…

Computer Science and Game Theory · Computer Science 2015-06-04 Jules Hedges , Paulo Oliva , Evguenia Sprits , Viktor Winschel , Philipp Zahn

Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functions. Actions are represented as nodes in a graph G, and the payoff…

Computer Science and Game Theory · Computer Science 2012-07-19 Navin Bhat , Kevin Leyton-Brown

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

Multiagent Systems · Computer Science 2025-05-20 Natalia Koliou , George Vouros

This paper presents a new solution concept for multiplayer stochastic games, namely, acceptable strategy profiles. For each player $i$ and state $s$ in a stochastic game, let $w_i(s)$ be a real number. A strategy profile is…

Computer Science and Game Theory · Computer Science 2016-08-19 Eilon Solan

The computation of a solution concept of a cooperative game usually employs values of all coalitions. However, in some applications, the values of some of the coalitions might be unknown due to high costs associated with their determination…

Computer Science and Game Theory · Computer Science 2023-03-31 Martin Cerny , Michel Grabisch

Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…

Combinatorics · Mathematics 2021-01-29 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

Computer Science and Game Theory · Computer Science 2021-09-20 Tobias Winkler , Maximilian Weininger

Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…

Computer Science and Game Theory · Computer Science 2011-06-08 Krishnendu Chatterjee , Nathanaël Fijalkow

In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…

Computer Science and Game Theory · Computer Science 2024-02-14 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

Computer Science and Game Theory · Computer Science 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

Computer Science and Game Theory · Computer Science 2011-06-08 Martin Zimmermann

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum…

Machine Learning · Computer Science 2020-04-06 Adrian Rivera Cardoso , Jacob Abernethy , He Wang , Huan Xu

We consider a class of hierarchical noncooperative $N$-player games where the $i$th player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the $i$th…

Optimization and Control · Mathematics 2022-02-23 Shisheng Cui , Uday V. Shanbhag